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Whenever DetectEnemy1 ((_FrameInRange(EG01)<15) and (_Actor_GetState(EG01)==0))
{
printf ("EG01 killed");
//animation
//HUMAN_SETMODE_Run();
//HUMAN_MoveToFrame(EG01, 1);
//HUMAN_SetAnim("%%cumvoda", 1000, 1000, 1);
//delay(3000);
//HUMAN_SetAnim("%%nabralvodu", 1000, 1000, 1);
//delay(4000);
//HUMAN_SetAnim("", 1000, 1000, 1);
}
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