HD2_SS_KILL_HOUSE_DM

3 years 10 months ago - 3 years 10 months ago #13 by ProSabre
Replied by ProSabre on topic CampXray Dm_Building project
First time used you tube.

Can watch video of race manic v4 .

Youtube

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3 years 10 months ago #14 by Odysseus
Replied by Odysseus on topic CampXray Dm_Building project
Dope! :movies:
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3 years 10 months ago - 3 years 10 months ago #15 by ProSabre
Replied by ProSabre on topic HD2_SS_KILL_HOUSE_DM
HD2_SS_KILL_HOUSE_DM

A brand new map - not an existing map update.

KILL_HOUSE inspired from the call of duty mobile app.

Is a pure Fun deathmatch map.

Hand Weapons fall down in the ground. Haven't not found a decent way to prevent from doing this.
Not a very big issue and can surface the issue for now.

Every models is doubled to prevent glitch, i test map for any glitch spots, for me as such ! glitching ruins the map, game play.
I try for my aim for this being a good steady map.

Pro sabre 2020.

I did a map overlay, believe dudes ! this was so solid, hard to make it happen. But did it. :)

Test the map hell lot, if you find any issues , bugs or whatever else.
Just leave a msg.. ill try and re-solve.

Map download
https://1drv.ms/u/s!AqIrrBkk5d2FuUXUKyvQ8n1Gzdrr?e=T8c2Wo

Style of play.

Okay. Have made a bunker with a mg inside.
Also made a second tower house with 2 mgs inside.

Few Trains for scene and Burt vehicle's,
one flack gun working.
Many over flacks for scene only.
Many cargo layout all over the map.
Many walls and routes. Little items as decoration around the map.
Much detail.
See photos.

map overlay
pic1
pic2
pic3
pic4
pic5
pic6
pic7
The following user(s) said Thank You: Stern

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3 years 10 months ago #16 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic HD2_SS_KILL_HOUSE_DM
Czech4 ? I guess People would like new co-op mods.

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3 years 10 months ago - 3 years 10 months ago #17 by ProSabre
Replied by ProSabre on topic HD2_SS_KILL_HOUSE_DM
No not czech4 .

A New map Ted.

Made from a ..

clean actor. bin
clean scene. bin.
clean out the scene.4ds with hex.

Used a tree.klz from Africa 6.
The tree.data is very low down and collision, ect, don't get in the way of new positioned objects.

Yeah some train's taken from czech map. but mostly i take scene items from all maps and made new models for some parts too.

Coop maps. Don't feel to do all the old maps.

I made new one and you know the lenths it takes to make from strach. if can fix the weapon drop thought parts then i try do coop.

But scripting isn't good for me, i don't understand much of the routines and hard to know what is what. Time consuming effort.

I don't know ! see what possible . I did about 5/6 coop maps.
but not everyone has SS expansion.


Down load map have a whirly . look at files with dced. you see my work.




.

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3 years 10 months ago #18 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic CampXray Dm_Building project
I guess the original Africa6 scene can be used to have solid ground for DM mods. There is a large almost flat area near the waterfall (sector kanon_011). Here it is combined with sky box from Africa3. With the skybox the visible area can be reduced. Objects loaded with gmax.
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