New models for modding HD2

3 years 3 months ago #25 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New models for modding HD2


Some terrain parts for map creators.
Czech2 cut scene terrain (trees must be imported from scene2.bin of Czech2 SP mission) with south tunnel entrance.
Czech2 tunnel (empty) with north entrance.
Mesh collider collision must be given with the new editor.



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3 years 2 months ago #26 by mapi95_7
Replied by mapi95_7 on topic New models for modding HD2
Looks good, if only H&D would be more popular, it'd be a great asset for people making machinimas.
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2 years 8 months ago #27 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New models for modding HD2
Minaret (tower) from Africa3 as extracted model. Different versions with sectors (for lights) and without sectors.
Can be placed on any map.

 


 
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2 years 7 months ago - 2 years 7 months ago #28 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New models for modding HD2
desert missions map
The ground mesh has many facets, so it can easily be modified to make the terrain more uneven, create hills, valleys and so on. Desert map with lights, fog and a vehicle to explore it. No map overview.

 

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2 years 5 months ago #29 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New models for modding HD2
Open hangar from the AFRICA1 objectives map. With and without sectors for lights. Can be placed on any map like e.g. Africa1 single player.


 
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