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This is what I was testing !!WANGER wrote: Not sure but in theory : there is the first version of blitz if you pick up enemy weapon , you will die so what if add this script if you try cut the fence and boom. You die by "electricaly"
frame fence51; FRM_FIndFrame(fence51,"fence51");
Whenever CloseToFence (_PlayerInRange(2)) //check if player is close
{
MakeExplosion(fence51, 5760000, 100000); //make explosion
SetWhenever(CloseToFence,1); //reset to be used again
}
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