Lutsip LS3D Editor

3 years 4 months ago #19 by JT1986mkII
Replied by JT1986mkII on topic Lutsip LS3D Editor
Hi, new to editing. I have had some issues installing the Editor. I think I know why, but if I can run it by you?

I am using the version bought for GOG.com. I believe that there are clearly files that don't match. Windows 10 updated me from 7 on the sly. So to play with all the great old games I recently got an old Windows XP Dell. I presume that and the Sold Out Software version with a Cd-rom (or DVD, can't remember off hand)... Should have everything working. Once I get it together I would love to make a few missions. Probably start small and simple first.

Well done on all the hard work, chaps.
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3 years 4 months ago #20 by snowman
Replied by snowman on topic Lutsip LS3D Editor
Welcome on board, JT ;) We are happy to have you here.

Please keep us up to date on your progress with the installation and let us know when you're set. A few suggestions to get you started over here .

Would you like to work on editing/ creating new missions as part of a team? We have a dedicated office and soon a new section on this subject.

"Straight and narrow is the path."
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3 years 4 months ago #21 by betteryouthanme
Replied by betteryouthanme on topic Lutsip LS3D Editor
noticed a problem with spawnzones for coop missions.
The values for coop are different from the ones for e.g. deathmatch.



It's not a big deal to edit them in the HEX Editor but as soon as i launch my project with Lutsip the edited definition is deleted.

Also maybe a short cut for creating mesh collision would make sense?

Besides that it's pretty intuitive :gj: :celebrate:



Two things fill the mind with ever new and increasing wonder and awe - the starry heavens above me and the moral law within me. Immanuel Kant
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3 years 4 months ago #22 by FlashX
Replied by FlashX on topic Lutsip LS3D Editor

betteryouthanme wrote: The values for coop are different from the ones for e.g. deathmatch.

Yeah... That's possible, so you must change some of the spawn zone values in the inspector... I'm sure you can change them all although some of them are named Unknown...

betteryouthanme wrote: It's not a big deal to edit them in the HEX Editor but as soon as i launch my project with Lutsip the edited definition is deleted.

The reason why it's deleted after opening the scene is probably because you've obviously changed the object name from "zone1" to "Zone1", the object cannot be found and the actor definition is removed then... :)

betteryouthanme wrote: Also maybe a short cut for creating mesh collision would make sense?

Ok, I'll add this one...

betteryouthanme wrote: Besides that it's pretty intuitive :gj: :celebrate:

Thank you :heart:
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3 years 4 months ago #23 by pudingus
Replied by pudingus on topic Lutsip LS3D Editor
betteryouthanme, is that Ireland from Chameleon?
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3 years 4 months ago #24 by betteryouthanme
Replied by betteryouthanme on topic Lutsip LS3D Editor

pudingus wrote: betteryouthanme, is that Ireland from Chameleon?


Yes it is. Just going through Chameleon which maps are suitable for HD2 coop.


Two things fill the mind with ever new and increasing wonder and awe - the starry heavens above me and the moral law within me. Immanuel Kant
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