New CO-OP Maps

3 years 6 days ago #397 by snowman
Replied by snowman on topic New CO-OP Maps
Love the changes you've made, Ted

Other than the white tent texture, everything seems to work alright. For some reason, when we finished it, I think the last spawn was still not active. It feels like a light version of Tiger Tomb. Are you planning for any updates on this new mission?

"Straight and narrow is the path."

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3 years 6 days ago #398 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Thanks for testing, since a few years I was thinking of an easier version of Tiger Tomb, with less enemy tanks and less complicated vehicles like the Sherman with coaxial MG. Here are now about 35 enemy soldiers in other positions/functions.

I forgot to add 2 renamed H&D2 textures for the camouflage net (not tent) near the rocks. It’s the radio car camouflage model from Czech 6 with desert textures. It shouldn't actually be bulletproof, but I leave the collision as it is.

The activating of the last spawn zone depends on enemies to be eliminated behind zone4 and in the tent camp. And you have to go near the white circle that indicates the zone.

 
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3 years 5 days ago #399 by Melber
Replied by Melber on topic New CO-OP Maps

A wonder – vegetation on Libya2 !

 

Everything stolen from the Chameleon game. You should be ashamed !
 
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3 years 4 days ago #400 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
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3 years 4 days ago - 3 years 4 days ago #401 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
it’s ok.
You really do a hard job here to calm everybody down. And sometimes the kids behave like in Kindergarten;)
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3 years 4 days ago #402 by Melber
Replied by Melber on topic New CO-OP Maps
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