Dear community,
it is still work in progress, but I already wan't to share the current version of the Mod Manager I was working on for quiet a while now.
You can download it here
I wan't to use this thread to get some input about the bugs you may encounter and also suggestions from your side.
If you test this currenty pre-release keep in mind that it may do unexpected things, although I have iron out most of the bugs already.
I suggest that you make backups of your mpmaplist and your mod projects.
On the github page
you can find the source code.
Now how does it work? I tried to make it super simple.
Make a folder, call it whatever, maybe just "mods" and put all the mods in. Mind that those must be in .zip format and the hirarchy within the .zip archive must be like in the H&D2 directory:
In Windows 10 (and probably earlier versions) .zip is already integraded. Select the files you want, right click -> send to -> zip compressed folder
Put the ModManager.exe into the same folder where your H&D2.exe is, click on the button "Change Mod files path" and select the folder where your mods are in. Your installed mods should show up now. If you now select them, you either activate or deactivate the mods with the ">" and "<" button in the middle.
It's a bit hidden, but in the top left under "File" you can activate "allow mpmaplist modification". If you do that, it will merge the mpmaplist from the mod (if there is one) with the one you currently have in your H&D2 directory. When you deactivate the mod, it will also remove it out of the mpmaplist.
Now I hope it works well for everybody, but if you encounter any bugs or have some ideas to improve things, let me know here. I will also update the threads if I push a newer version.