So far so good. My original Maps and Maps_U folders had 1.1 Gb of contents, now they have 4.5 Gb. The game runs smooth, so the only change is the visual and space on the drive
Work on the posters and trees would be great if anyone wants to help improve those. TT already made progress in this direction
problem of some maps is the mapping scale of textures. Low detailed textures are mapped on a big surface. You see it in Libye2/3 or Sicliy2. Once I tried to make a texture of Sicily2 a little bit softer...
Last edit: 1 year 3 months ago by Sqdn. Ldr. Ted Striker.
A few years back I tried to replace some of those textures with a higher-res version and ended up hitting an engine limitation where the game would crash trying to load such a large file. Not sure if the issue has workarounds with our current toolset, mind