VIP Team Match

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Introduction

VTM or `V.I.P. Team Match` is a H&D2 gameplay style invented by ~WCK~ around the year 2005. It is based on the Objectives style already present in the game, having removed all other objectives except one, the VIP.

You are either Defending your VIP or Trying to kill the opposing VIP. Only one team has the VIP at a time. Each map has been customly tailored to encourage teamplay. These maps are currently designed for 16 player servers, 8 player teams.

Rules

For the best gameplay experience please consider the following:

  • The team with VIP must protect the VIP at all cost. They can also win by elimination the opposing team
  • The team starting without a VIP must kill the opposing teams VIP. Once the VIP is dead, the round is over
  • You win or lose as a team. Work together using tactics and your imagination to complete the task
  • Players who cause problems will be banned
  • The VIP is not allowed in the water. He must be accessible at all times
  • Vehicles can be used as a barricade, but not to fully block access to an area, so that the opposing team cannot enter or kill the VIP. Doing so, will cause your team to forfeit the round
  • Only one Heavy Gunner and one Sniper per side
  • No heavy guns or snipers should be used when teams have less than 4 players per side
  • Bazooka is considered a heavy weapon, but the player is allowed to carry medium or light weapons
  • Only one Airstrike Radio per side
  • Making grass visible is encouraged for realism

Discussing Tactics


Attack system
A team: 4 men (2 buddy system)
B team: 4 men (2 buddy system)

Team A: 2 buddies take left outside, 2 buddies take left inside.
Team B does the same on the right side thus forming a line accross the map, somewhat covering the center

Members of one team should always be able to see each other so they can easily cover and help each other and to keep a coherent group. They communicate their position to the other team using the method of mentally dividing maps into quarter zones, zone 1 being your spawn point, and zone 4 the enemy's spawn point

Each Team would consist of a Medic (with Medium weapon/ submachine gun), 2 players with Medium weapons and a special (Heavygunner / Sniper, if applicable). If possible all team members should carry some ammo for the different weapons

Once the location of the VIP has been reached and both teams somewhat survived there can be a coordinated attack on the VIP from 2 flanks. Or one group drawing fire and one flanking. If the teams are decimated there should first be some regrouping/rearming

Defence system
Team A: 3 men (forward post, reporting enemy movement, slowing advance)
Team B: 3 men (defend the general VIP area)
Team C: 2 men (VIP + bodyguard)

The weapons for team A and B can be decided within the group or by a team leader. Team B could have a Medic that can be used by all, also maybe a Heavygunner/ Sniper. Team C should have machineguns for close quarter fighting

When defending we should use the retreat option more often. When we are being overwhelmed by the enemy (especially when the have more men left) we should retreat to the VIP location to defend him and to keep some firepower

Server Settings

  • sessionname VTM name
  • style objectives
  • roundlimit 10
  • roundcount 3
  • cooplives 0
  • warmup 25
  • respawntime 10
  • allowrespawn 0
  • friendlyfire 1
  • autoteambalance 0
  • 3rdpersonview 0
  • allowcrosshair 0
  • inversedamage 0
  • spawnprotection 0
  • fallingdmg 1
  • voicechat 0
  • autorestart 0
  • maxinactivity 0
  • maxping 0
  • adminpass
  • allowvehicles 1
  • password

Thank you to ~WCG~ for creating the VTM mod. Big thank you to NL for his patience to explain the details and bringing back this legendary gameplay.

Shoutbox

I have years of experience, actually, but very little practice ;(

4 hours ago 1

and years of experience

5 hours ago 1

You need a laboratorio to make them close to perfectly equal looking. I was told that by a professional :hunter:

5 hours ago

Don't worry, my croissants aren't the same size either :mm1: It's hand made, so every noodle is unique :yes:

5 hours ago 1

Same when I made dumplings. You couldn't find two looking the same :rofl:

5 hours ago

My problem with making pasta/noodles is I can't cut them all the same size :mad:

5 hours ago

Whatever is faster... she's busy.

5 hours ago 1

Yeah, I notice it when my mom's dough doesn't turn out the same. I ask her why, she says she doesn't know, then I pay attention and see she has no technique or doesn't understand what she's doing.

5 hours ago

Interesting technique, isn't it?

5 hours ago

:thonk: Yeah, I noticed how there's not so much mixing in the noodles either. He creates the texture by the way the dough is stretched

5 hours ago 1

They might come out a bit chewy

6 hours ago

I wonder if I can make croissant dough like that :toothless:

6 hours ago

Hong Kong :love:

6 hours ago 1

Chicken soup :mm4:

7 hours ago 1

Vegetables soup?

7 hours ago

Ah... my mom makes these for soup :mm6: Thank you :love:

7 hours ago

Then cook however you like.

7 hours ago 1

1egg, 1/2tsp of salt, flour (egg weight * 2)g
Make dough. Rest 20/30mins.
Bash it for few minutes with rolling pin. Rest again for 20/30 mins.
Flatten. Fold and cut the size you like.

7 hours ago 1

Okay, darling! I need a recipe :D

7 hours ago

Bored!!!!!!! I'm making egg noodles (housewife mode) :D

7 hours ago

Brilliant!

9 hours ago

Or from here :mm1: It's in the SM office, the Updates thread.

9 hours ago

Latest RSC missing from Google drive tools folder?

9 hours ago

Heeeeeehoooooooooooooooo!

10 hours ago 1

The shoutbox is unavailable to non-members

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