First Steps

This tutorial is done in Blender. In this tutorial you need:

A recommended version 2.93.xx
-FlashX’s LS3D plugins that can be found here:
https://github.com/FlashX64/blender-ls3d-tools

Setting Up Your Vehicle

This is the most important information getting your vehicle to work.

The engine requires several files for vehicles to work and they have a suffix for the model filenames. If you don’t use this suffix the game engine won’t recognize the vehicle. Make sure your names are correct. I.e. “la_jeepsas”, “cla_jeepsas” etc.

If some of these files are missing, it may result in a crash.

la_ The actual model that is visible
cla_ The destroyed model of the vehicle
dmla_ The damage model
sla_ Assumingly, this is used to calculate the shadows

The visible model contains a lot of data like where visual effects appear (smoke lights etc.) how many and what kind of seats it contains, where the FPV/3rd person cameras are located for each seat. It also contains the material ID and collision mesh that can be deformed. (not to confuse with the damage model) The turret should also be setup in here but I’ll come to that later.

Wheels are also setup in here and they are aligned with dummies on each axis.

The seats are defined by the last number.

SEAT00, SEAT01 etc.

Under Object properties, LS3D Object and then “user defined properties”, settings for the sitting animation is defined with the seat’s name that can be seen when you interact with the vehicle.

“SEAT18,name7101” inside the SEAT01 dummy of la_jeepsas.

Different animations can be found in other vehicles.


The destroyed model is just the mesh after the vehicle being destroyed. It also has material IDs and deform settings.


This is the damage model that absorbs weapon damage. Each face tells the game engine how many hit points it may take. It also has material IDs.


I can only assume that this model is being used for shadow casting. It is recommended to use it so it does not cause any unexpected crashes.


If you intend to create custom turrets, I highly recommend to make this mesh inside the “la_” model first. Each turret must be a child object of the according seat.

SEAT01>HORT01>VERT01>BARREL01_00

This can be also created into a static turret like the MG42. In Lutsip you will need to give it a “stationary weapon” actor.

You can put multiple turrets on one vehicle, but the hand animation where the character would hold the weapon can only be used once. Dummy’s (RWS and LWS)

Now in this jeep, the barrel is parented to SEAT01. Every child object needs to use the same suffix to make it work. I recommend to use the same pattern for the horizontal and vertical axis (HORT and VERT).

For example if it would have 3 turrets:

SEAT00>HORT00>VERT00>BARREL00_00
SEAT01>HORT01>VERT01>BARREL01_00
SEAT02>HORT02>VERT02>>BARREL02_00

A good example of how the horizontal and vertical axis work can be seen inside the “la_flak” model as they can move around different meshes.

“la_jeepsas_f01_00” is a separate file which contains the exact same coordination’s of where it would be on the actual model. Every other mesh is cut out. Each turret will need to have this “animation” file with the same seat suffix:

la__f00_00 for the first seat
la__f01_00 for the second one etc.

The 5ds file can be copied and renamed of the identical vehicle if this results in bugs.


Shoutbox

Mustard can get a lot more expensive. Be prepared

13 hours ago

Let it snow let it snow let it snow

13 hours ago

Uh! :cool:

22 hours ago

UUUUUUHHHH!

22 hours ago

Good morning!

1 day ago

hi all together

1 day ago

How are ya? Has the week started okay for you?

1 day ago

Howdy Jake!

1 day ago

Howdy :sleepy:

1 day ago 1

Hola Flo :cloud:

1 day ago

Hey Damni. Hola Juan :cloud:

1 day ago

Hello guys 15º here and yellow alert for rain and wind. :cloud:
Have a wonderful week

1 day ago 1

Hello!!

1 day ago

Good morning guys. Wish you all a perfect new week! :cool:

2 days ago

Luger_sil

2 days ago 1

Good find, wanger! Thanks for sharing

2 days ago

@wanger
Found it. Thx

2 days ago 2

silenced luger aviable in first mission of operation husky sicly 1 in one of small bunkers in radio operation room on the radio

2 days ago 2

I used it in sp via „giveitem p08sil“

2 days ago

I think the silenced P08 only appears in multiplayer, I don’t remember ever seeing it in SP missions

2 days ago

I have 3! versions of hd2 and remember to have used a p08 silenced Version.

Found g43, panzerschreck etc, all hd2 ss weapons, but cant get that p08 sil!
Patch is 1.12

2 days ago
COM_KUNENA_LIB_AVATAR_TITLE 43

where ore all serwers ???:mad:

2 days ago

G'day Jake. Schwarzlicht, you can append a few characters to your cd-key if you have problems with it.

2 days ago

I believe there is a cd key reader / changer utility in the files section of the site as well

2 days ago 1

The shoutbox is unavailable to non-members

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