Royal Para Regiment

You installed a custom mission and you can't select it from the maplist?
You need to add some code to a file called mpmaplist.txt.
It stores which items, weapons, uniforms are available at the beginning of a mission.

The file can be found in your HD2 main directory

64-bit Windows
C:\\Program Files (x86)\Illusion Softworks\Hidden & Dangerous 2
and for 32-bit Windows
C:\\Program Files\Illusion Softworks\Hidden & Dangerous 2
You can open mpmaplist.txt with any text editor, e.g Windows Editor Windows Editor icon

LAYOUT

 <MAP_LIST>
	 <GAMESTYLE  type="deathmatch">
 		 <MAP  name="Africa1"  dir="Africa1_mp">
			 <ALLOWEDITEMS  version="0.1">
				 <ITEM  item_id="0"  item_num="1"  ammo_num="10"/>
					...
			 </ALLOWEDITEMS>
			 <ALLOWEDPRESETS>"Allied gunner" "Axis gunner" "Allied sniper" "Axis sniper" "Allied rifleman" "Axis rifleman" "Allied heavy gunner" "Axis heavy gunner" "Allied assault gunner" "Axis assault gunner"</ALLOWEDPRESETS>
		 </MAP>
		 <MAP>
			...
		 </MAP>
			...
	 </GAMESTYLE>
</MAP_LIST>
Available gamestyle types
  • deathmatch = Deathmatch
  • teamplay = Occupation
  • hd2multiplayer = Objectives
  • cooperative = Cooperation (only if Sabre Squadron is installed)

Inside the custom missions' Readme or, often in a text file called maplist.txt or similar, you find the code to add to your mpmaplist.txt (the code must start with <MAP> and end with </MAP>)

Make sure you add the code after the closing tag of the previous mission and in the right gamestyle section.

If done correctly you should see your mission now inside the in-game maplist.
 <MAP_LIST>
	 <GAMESTYLE  type="deathmatch">
 		 <MAP  name="Africa1"  dir="Africa1_mp">
			 <ALLOWEDITEMS  version="0.1">
				 <ITEM  item_id="0"  item_num="1"  ammo_num="10"/>
					...
			 </ALLOWEDITEMS>
			 <ALLOWEDPRESETS>"Allied gunner" "Axis gunner" "Allied sniper" "Axis sniper" "Allied rifleman" "Axis rifleman" "Allied heavy gunner" "Axis heavy gunner" "Allied assault gunner" "Axis assault gunner"</ALLOWEDPRESETS>
		 </MAP>
		 <MAP>
			...
		 </MAP>
 		 <MAP  name="new"  dir="Africa1_mp">
			 <ALLOWEDITEMS  version="0.1">
				 <ITEM  item_id="0"  item_num="1"  ammo_num="10"/>
					...
			 </ALLOWEDITEMS>
			 <ALLOWEDPRESETS>"Allied gunner" "Axis gunner" "Allied sniper" "Axis sniper" "Allied rifleman" "Axis rifleman" "Allied heavy gunner" "Axis heavy gunner" "Allied assault gunner" "Axis assault gunner"</ALLOWEDPRESETS>
		 </MAP>
	 </GAMESTYLE>
</MAP_LIST>
For a better understanding you may compare following files.
The original mpmaplist.txt and an edited version including one more coop mission.
Download via GoogleDrive

Shoutbox

Sucking their thumb? :D

6 hours ago

No? What are the other 24 people online doing?

6 hours ago

anybody playing a game right now?

6 hours ago

Oh man I still remember messing around in Far Cry 3 editor few years ago lol :snow:

6 hours ago

TBH 90% of my time in those games is spent f***ing around in the mission editor... :D

6 hours ago

@Feld, I'd give ArmA 2 a go with you - provided I'm not back in school.. By the looks of things this strike will be going on a while longer :tea:

Also, I don't know if you've tried ArmA 3 yet, but from my experience it is improved on 2 in almost every way.

6 hours ago

Ah.. yeah.. requirements :grumpy: Source engine is not really such requiring engine but Day of Infamy developers pushed that engine to the limits so... :parley:

6 hours ago

:beurk:

7 hours ago 1

We should try that "Hell Let Loose" game someday when it comes out. It really requires good squad and leadership. :hunter: There is also Day of Infamy, played it thru free weekend last friday and saturday and I was amazed. :gj:

7 hours ago

On skype please :D

7 hours ago

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