First Steps

This tutorial is done in Blender. In this tutorial you need:

A recommended version 2.93.xx
-FlashX’s LS3D plugins that can be found here:

Setting Up Your Vehicle

This is the most important information getting your vehicle to work.

The engine requires several files for vehicles to work and they have a suffix for the model filenames. If you don’t use this suffix the game engine won’t recognize the vehicle. Make sure your names are correct. I.e. “la_jeepsas”, “cla_jeepsas” etc.

If some of these files are missing, it may result in a crash.

la_ The actual model that is visible
cla_ The destroyed model of the vehicle
dmla_ The damage model
sla_ Assumingly, this is used to calculate the shadows

The visible model contains a lot of data like where visual effects appear (smoke lights etc.) how many and what kind of seats it contains, where the FPV/3rd person cameras are located for each seat. It also contains the material ID and collision mesh that can be deformed. (not to confuse with the damage model) The turret should also be setup in here but I’ll come to that later.

Wheels are also setup in here and they are aligned with dummies on each axis.

The seats are defined by the last number.

SEAT00, SEAT01 etc.

Under Object properties, LS3D Object and then “user defined properties”, settings for the sitting animation is defined with the seat’s name that can be seen when you interact with the vehicle.

“SEAT18,name7101” inside the SEAT01 dummy of la_jeepsas.

Different animations can be found in other vehicles.

The destroyed model is just the mesh after the vehicle being destroyed. It also has material IDs and deform settings.

This is the damage model that absorbs weapon damage. Each face tells the game engine how many hit points it may take. It also has material IDs.

I can only assume that this model is being used for shadow casting. It is recommended to use it so it does not cause any unexpected crashes.

If you intend to create custom turrets, I highly recommend to make this mesh inside the “la_” model first. Each turret must be a child object of the according seat.


This can be also created into a static turret like the MG42. In Lutsip you will need to give it a “stationary weapon” actor.

You can put multiple turrets on one vehicle, but the hand animation where the character would hold the weapon can only be used once. Dummy’s (RWS and LWS)

Now in this jeep, the barrel is parented to SEAT01. Every child object needs to use the same suffix to make it work. I recommend to use the same pattern for the horizontal and vertical axis (HORT and VERT).

For example if it would have 3 turrets:


A good example of how the horizontal and vertical axis work can be seen inside the “la_flak” model as they can move around different meshes.

“la_jeepsas_f01_00” is a separate file which contains the exact same coordination’s of where it would be on the actual model. Every other mesh is cut out. Each turret will need to have this “animation” file with the same seat suffix:

la__f00_00 for the first seat
la__f01_00 for the second one etc.

The 5ds file can be copied and renamed of the identical vehicle if this results in bugs.


I have years of experience, actually, but very little practice ;(

4 hours ago 1

and years of experience

4 hours ago 1

You need a laboratorio to make them close to perfectly equal looking. I was told that by a professional :hunter:

4 hours ago

Don't worry, my croissants aren't the same size either :mm1: It's hand made, so every noodle is unique :yes:

5 hours ago 1

Same when I made dumplings. You couldn't find two looking the same :rofl:

5 hours ago

My problem with making pasta/noodles is I can't cut them all the same size :mad:

5 hours ago

Whatever is faster... she's busy.

5 hours ago 1

Yeah, I notice it when my mom's dough doesn't turn out the same. I ask her why, she says she doesn't know, then I pay attention and see she has no technique or doesn't understand what she's doing.

5 hours ago

Interesting technique, isn't it?

5 hours ago

:thonk: Yeah, I noticed how there's not so much mixing in the noodles either. He creates the texture by the way the dough is stretched

5 hours ago 1

They might come out a bit chewy

6 hours ago

I wonder if I can make croissant dough like that :toothless:

6 hours ago

Hong Kong :love:

6 hours ago 1

Chicken soup :mm4:

7 hours ago 1

Vegetables soup?

7 hours ago

Ah... my mom makes these for soup :mm6: Thank you :love:

7 hours ago

Then cook however you like.

7 hours ago 1

1egg, 1/2tsp of salt, flour (egg weight * 2)g
Make dough. Rest 20/30mins.
Bash it for few minutes with rolling pin. Rest again for 20/30 mins.
Flatten. Fold and cut the size you like.

7 hours ago 1

Okay, darling! I need a recipe :D

7 hours ago

Bored!!!!!!! I'm making egg noodles (housewife mode) :D

7 hours ago


8 hours ago

Or from here :mm1: It's in the SM office, the Updates thread.

9 hours ago

Latest RSC missing from Google drive tools folder?

9 hours ago


10 hours ago 1

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