Texture Enhancement Project 0.2 - ShayoXARMORY

2 years 3 months ago - 2 years 3 months ago #133 by ShayoX
Replied by ShayoX on topic ShayoXARMORY Mods
Christmas Headgear

LINK TO THE MOD
    
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1 year 8 months ago - 1 year 8 months ago #134 by ShayoX
Replied by ShayoX on topic Texture Enhancement Project - ShayoXARMORY
Dropping a big one
If anyone can spare some time, I could really use some help on this one, can't do it all with the low amount of free time I'm having nowadays...
Texture Enhancement Project
Check it out here
 
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1 year 8 months ago #135 by snowman
Replied by snowman on topic Texture Enhancement Project - ShayoXARMORY
It works great! Thank you, Shay!

So far so good. My original Maps and Maps_U folders had 1.1 Gb of contents, now they have 4.5 Gb. The game runs smooth, so the only change is the visual and space on the drive

Work on the posters and trees would be great if anyone wants to help improve those. TT already made progress in this direction

 

"Straight and narrow is the path."
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1 year 8 months ago - 1 year 8 months ago #136 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic Texture Enhancement Project - ShayoXARMORY
problem of some maps is the mapping scale of textures. Low detailed textures are mapped on a big surface. You see it in Libye2/3 or Sicliy2. Once I tried to make a texture of Sicily2 a little bit softer...

 
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1 year 8 months ago #137 by jacobston
Replied by jacobston on topic Texture Enhancement Project - ShayoXARMORY
A few years back I tried to replace some of those textures with a higher-res version and ended up hitting an engine limitation where the game would crash trying to load such a large file. Not sure if the issue has workarounds with our current toolset, mind 
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1 year 4 months ago - 1 year 4 months ago #138 by ShayoX
Version 0.2 is here, and working on it felt like a digital purgatory, I need help, and time
 
Previews available on Nexus , the files are too large
 
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