Unleash your creativity and design your own action-packed missions with Lutsip LS3D Editor – the level editor for Hidden & Dangerous 2!
With the ability to place various objects and assign them various behaviors (actors) from over 25 available types, including humans, dogs, vehicles, doors, ladders and more other, you'll have complete control over every aspect of your mission. The AI navigation grid and colliders will ensure that your enemies react realistically to your player's movements. The editor also allows to add wide range of special effects such as lights, volumetric lights, particles, and water settings that will bring your missions to life.
Whether you want to create a stealth mission or an all-out war, Lutsip LS3D Editor has everything you need to make your vision a reality.
So, what are you waiting for? Start creating your own custom missions and take the battle to the enemy!
Support the editor development:
Original text:
Hello, it's been a while since I first mentioned the 3D mission editor for Hidden & Dangerous 2 I'm working on. The editor which would allow you to design new missions pretty simply in comparison to the tools made so far. To make something like this needs a lot of time, of course. I had to make a complete study of the original game engine and try to replicate that in my editor. After a year of hard work, I can finally say that the editor is ready for the first public release. The editor is unofficial, so it wasn't easy to find out how it all works and what each value does. Please be lenient with its possible imperfections, but if you will find any issues, let me know about them.
I must say the editor is pretty complex now and allows you to create and edit almost everything. I will probably publish some tutorials on how to work with the editor soon, however, a lot can be learned from the original missions.
You can also find some useful lists of items and collision materials, which I released within the editor package. I wish you a lot of success with modding, I would say that this is where a certain revolution begins
Brief overview of available features:
- Placing various objects and edit their settings (models, lights, sounds, ...)
- Assigning actors from more than 25 available types (humans, vehicles, doors, ladders, ...)
- AI navigation grid
- Colliders
- Main scene settings
- Effects (particles)
- Level items
- Inventories
- Decorations (grass)
- Volumetric lights
- Water settings
- Tracks
- Applying vertex animations or meshplayers
Hardware and system requirements:
- Graphics card with OpenGL 3.3 and higher
- .NET Framework 4.8 and higher
Read the ReadMe and license before your first use.
If you have any questions or you would like to support me, contact me either here or via Discord (FlashX#9997).
Thank you to all the testers, who helped me finding bugs:
Melber,
ProSabre,
Shay and
Winters
Thank you to all the people who actively supported me
Thank you,
hdmaster, for your help in understanding unknown values in mesh colliders and sharing your algorithm
Thank you,
Ted Striker, for sharing hdmaster's custom terrain with properly created mesh colliders
Thank you,
snowman, for all your support and especially the help in contacting hdmaster and sharing his custom terrain