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Royal Para Regiment

Final 1 - Sicily1_mp_zone

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10 years 7 months ago #13 by NL
Replied by NL on topic Test04 Sicily1_MP_ZONE
Lol now my position is not rendered right on the map :) You see me in the yellow circle but I was actually within the red circle -->


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10 years 7 months ago - 10 years 7 months ago #14 by ProSabre
Replied by ProSabre on topic Test04 Sicily1_MP_ZONE
That is possible because, the loader is original africa 5 map.4ds , i did try for view map position, using the editor with Sicily map.4ds

The screen size of the map overview came out wrong> suppose betteruthan me or tedstriker can make working fix for positions ?
Well, they much better at hard play in Hd2 :) people will come to play this map, in the test 01 was 4 players. so who knows who will join, given and taken.
Last edit: 10 years 7 months ago by ProSabre.

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10 years 7 months ago #15 by ProSabre
Replied by ProSabre on topic Test04 Sicily1_MP_ZONE
Removed :

Collision - box - mesh - sector data - door - pictures, with hexing scene.4ds -
the use of 3dmax for location and names of the items.

For final map , thinking of what else to replace, what once was cannons in the 3 bunkers?

Maybe a new coop with other weapons in the bunkers ? idea for over modders can make use of my scene.4ds,
once that i have finished my final map !

Coops, i do find scripts hard to mod... Not that easy.

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10 years 7 months ago #16 by NL
Replied by NL on topic Test04 Sicily1_MP_ZONE
Yes it would be interesting to remove the cannons. If you also move the flags up on the cliff it would be possible to defend the flags from inside the bunker.

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10 years 7 months ago - 10 years 7 months ago #17 by ProSabre
Replied by ProSabre on topic Test04 Sicily1_MP_ZONE
remove the cannons.
I have removed them :)

Make the 3 bunkers as capturer zones. hum a little work involved, surly have to adjust zone and spawns, make a new loader.
i'll give it a shot at with revenged editor. Or just 1 bunker zone might do.

Did zone 6, now onto making a new loader with correct positions.
The hard bit :rambo:
Last edit: 10 years 7 months ago by ProSabre.
The following user(s) said Thank You: Max., Kot Matro$$kin

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10 years 7 months ago - 10 years 7 months ago #18 by ProSabre
Replied by ProSabre on topic Final 1 - Sicily1_mp_zone
Unofficial H&D2 Sabre Squadron team play.

Final 1 - Sicily1_mp_zone

Download ONEDRIVE http://1drv.ms/1AqElnT

Latest work.

Snap zones to flags poles.
Adjust better soldier spawn levels to grown plain in areas.
New vehicle models: for the Italian panzers with quicker pan rotational to improve game play experience.
Made 1 new location to capture the zone with a new uphill ramp.
Made many mesh wire traps across the hillside to stop axis from quick capture the last flag.
Now the allies must take the long route up hillside to capturer flags.
Change axis German flags to Italian, and the map view flag to italian.
Collision for the bunker weapons were removed from the scene.4ds.
Added small amount of ammo to allies, more sand bags to flagpoles.
mpmaplist updated, for server use, please update.
Added 3 Burma Sherman, 1 more sas Jeep - 1 half truck - 2 German Citroen's
Map view (off position - technical issue.
mpmaplist provide.

install and play at your own risk.
have fun :)

Rssabre...



Last edit: 10 years 7 months ago by ProSabre.
The following user(s) said Thank You: NL, Serkses, Steeyk, Kot Matro$$kin, Feldmarshal

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