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Royal Para Regiment

Co_brest_Hell

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10 years 4 months ago - 10 years 4 months ago #13 by ProSabre
Replied by ProSabre on topic Co_brest_Hell
fix 2.

replace into models folder. run map.

fix missing uniforms and crash.
Last edit: 10 years 4 months ago by ProSabre.

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10 years 4 months ago #14 by jacobston
Replied by jacobston on topic Co_brest_Hell
I got it working and played it for a bit. It is interesting and pretty fun, if not a bit hard to get away from the spawn. :gj: :rambo:

What did you add the trees into? Did you just put them into actors, or did you add them to Scene2? And what model fora tree did you use? I'm working on converting Burgundy 3 into a new Burma map and I want to see if I can't replace the trees there.

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10 years 4 months ago - 10 years 4 months ago #15 by ProSabre
Replied by ProSabre on topic Co_brest_Hell
Under Scene2

models folder: la_dlant01.4ds is new model, i made this myself. in maps find LA_xxxx20.BMP - LA_xxxx20OP.BMP


under- b_strm - la_dlant01

under: e_treb - la_dlant04

Change to any model.
(Plants)
la_plant01 to la_plant09 ( 9 names of these type.

(Trees)
e_tree1 to e_tree8 ( 8 names of these type.

scaling x4y18z4 size with y is hight. might have lower position x - 2, depends what lever ground is.
Last edit: 10 years 4 months ago by ProSabre.
The following user(s) said Thank You: jacobston

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10 years 4 months ago #16 by ProSabre
Replied by ProSabre on topic Co_brest_gestopo2
I decided to update
Co_brest_gestopo2 as the Hells Brest will only work in single player.

Contains tanks to blow up and spawn locations swap,
Co_brest_gestopo2
http://1drv.ms/1cfa1TY

Any issues reply and thanks.
The following user(s) said Thank You: Max.

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