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Research on real missions of special commandos in WW2

  • Sqdn. Ldr. Ted Striker
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4 years 6 months ago - 4 years 6 months ago #1 by Sqdn. Ldr. Ted Striker
Research on real missions of special commandos in WW2 was created by Sqdn. Ldr. Ted Striker
Here I would like to point out some real missions of special commandos like the SAS and others in WW2 that could inspire new HD2 co-op missions.  Assault on Brecourt Manor on D-Day, Easy Company, as depicted in Band of Brothers. Central part of the mission would be wide system of trenches of about 300 meters length with four artillery cannons, located in a field surrounded by hedgerows. Your mission there is to destroy the cannons. We have no plan how the trench system really looked like, it might have been like the maker of the first video shows it.



The terrain could be made with the new tools mentioned by Snowman. For other parts of the map like the trenches we could use parts of H&D2 maps like Ardens2 or Africa5. I’m not so experienced in creating whole new mission maps, so please share your ideas how to make a new co-op mod based on this real mission.
Last edit: 4 years 6 months ago by Sqdn. Ldr. Ted Striker.
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4 years 6 months ago #2 by mapi95_7
There were trenches in the final mision in Sabre Squadron aswell if I am not mistaken. They would fit the best, as it is France aswell

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4 years 6 months ago #3 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic Research on real missions of special commandos in WW2
The Burgundy3 trenches could be a part of it. Parts from desert or snow maps can be given new textures to match the surroundings.
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4 years 6 months ago #4 by snowman
The environment looks simple enough and it seems we have all we need. It will not be a one man job.

Do you want to have the same scenario as in the real mission, Ted?

"Straight and narrow is the path."

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4 years 6 months ago - 4 years 6 months ago #5 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic Research on real missions of special commandos in WW2
Well the landscape should look like in Normandy with fields/meadows and partly unpassable hedgerows. There should also be a tree where you can climb on ;)
Maybe works with trees from Czech4.
The manor in the background could be a building from Burgundy2 or so. Maybe you think of putting the trenches, cannons and objectives on an existing map?
Last edit: 4 years 6 months ago by Sqdn. Ldr. Ted Striker.
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4 years 6 months ago #6 by snowman
It will be ideal to create a new landscape, but for this we need volunteers. Before that, we should discuss in detail how we make the mission plot.

Any volunteers with terrain creation? We can use Blender or 3Ds Max or the 3D Terrain Editors for H&D2
[img

 

"Straight and narrow is the path."

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