New CO-OP Maps

3 years 6 months ago #319 by snowman
Replied by snowman on topic New CO-OP Maps
I don't fully understand what it's supposed to mean, but your screenshot looks great.

So it's really possible to flood that valley? :beat:

"Straight and narrow is the path."

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3 years 6 months ago #320 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
I just added the scene.4ds from missions directory co_Sicily2 (this is the landscape, houses etc.) as a model in the actors.bin of Norway. Of course it has no collision, that’s what you would have to create.

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3 years 6 months ago - 3 years 2 months ago #321 by ProSabre
Replied by ProSabre on topic New CO-OP Maps
offline

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3 years 6 months ago #322 by Stern
Replied by Stern on topic New CO-OP Maps
Its not so easy to merge two tree.klz files to be one just like that. it just corrupt.
Secondary dir but how ?
I know that sub-dir works, if you want all your missions to be in same folder.


************************Files re-uploaded.
Normandy4_Calais

Remover some vehicles.
Script changes to make random weapons work in dedicated server.
I never had problems to find all needed stuff to complete tasks.
You can destroy Tanks with nades or use Pak cannon for one of them if you low on stickybomb.

The one who hesitates is lost !
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3 years 6 months ago #323 by snowman
Replied by snowman on topic New CO-OP Maps
Thank you guys. I will upload everything on our server today.

"Straight and narrow is the path."
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3 years 6 months ago - 3 years 6 months ago #324 by Stern
Replied by Stern on topic New CO-OP Maps

ProSabre wrote:
Sherman tank was just for scene.


Area and road behind this tank is covered with checkpoints (up to the hill), you could make enemy attack from there, moving down from this hill towards the village.

There's still some strange visual line at far distance.


Sandbags dont have collision.

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