You hit the point, Funzo, as you say again and again and again.
IMHO, these recurrent problems of cheating are an integral part of PvP servers and inherent in the very notion of deathmatch, here or there. I personally saw this since i registered at =RpR= and, years later, it's still the same song. For me, there's no hope, it's just like wanting to bring some order in a Colombian high-security jail full of drug barons. I always was disgusted of playing deathmatch for that reason, and it's for that reason that i still stick to what is written in =RpR= About us section : "=RpR= is playing Hidden & Dangerous 2 CO-OPeration gamestyle". No offense, Funzo, don't take it personally mate but, from my point of view, this kind of report is usefull in the sense that it can unmask bad players, and it's a good thing, but for what is about a solution, i see only one that would be both 100% efficient and 100% realistic : Close =RpR= deathmatch servers and let the rotten tomatoes to rotten elsewhere. I understand it's a pitty for honest players as you are but, honestly, what else would be efficient ? The ban method has reached its limits and cannot work with dynamic IP by example. Banning full IP range will bring problems for other players who use the same range, so what remains ?