In-game screenshots
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5 years 10 months ago #673
by snowman
"Straight and narrow is the path."
Replied by snowman on topic In-game screenshots
Would be awesome if both sides can use that gate also.
Btw, do you have any idea if it's possible to make the compass work or
drag bodies? I believe this worked in Single Player.
Btw, do you have any idea if it's possible to make the compass work or
drag bodies? I believe this worked in Single Player.
"Straight and narrow is the path."
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5 years 10 months ago #674
by Stern
The one who hesitates is lost !
Replied by Stern on topic In-game screenshots
Dont know about compass...
Ability to pick up body is in SP but what will it give is MP ?
Enemy does not see other enemy corpse in MP so there is no point to hide them.
I remember that I made some script experiments to make enemy detect when there is a killed enemy close but it didnt work
Ability to pick up body is in SP but what will it give is MP ?
Enemy does not see other enemy corpse in MP so there is no point to hide them.
I remember that I made some script experiments to make enemy detect when there is a killed enemy close but it didnt work
The one who hesitates is lost !
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5 years 10 months ago - 5 years 10 months ago #675
by snowman
"Straight and narrow is the path."
Replied by snowman on topic In-game screenshots
I know that the enemy always gets alerted when it sees a dead body. On Libya 3
Jailbreak if you kill that officer next to the prison room, that one patrol that randomly
comes in sees the dead officer gets alerted. If there are two enemies sitting next
to each other and you knife one of them, the other does not get alerted, yes.
I know this from at least the 4 silent mission I've also made videos of. I had to make
sure I don't kill unnecessary enemies and that the ones I kill are not spotted by patrols.
Jailbreak if you kill that officer next to the prison room, that one patrol that randomly
comes in sees the dead officer gets alerted. If there are two enemies sitting next
to each other and you knife one of them, the other does not get alerted, yes.
I know this from at least the 4 silent mission I've also made videos of. I had to make
sure I don't kill unnecessary enemies and that the ones I kill are not spotted by patrols.
"Straight and narrow is the path."
Last edit: 5 years 10 months ago by snowman.
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5 years 10 months ago #676
by Stern
The one who hesitates is lost !
Replied by Stern on topic In-game screenshots
Did you play it on server ?
If you start mission from game menu, it will act different.
Seeing dead body dont work for clients, i mean if enemy is killed before other enemy walks up to the body, then its not detected.
//
I was testing some limits of this game, it seems 500 enemy at once is not so big deal.
Imagine now what will happen if you blow up all 500 at once.....this grenade will never be happier
If you start mission from game menu, it will act different.
Seeing dead body dont work for clients, i mean if enemy is killed before other enemy walks up to the body, then its not detected.
//
I was testing some limits of this game, it seems 500 enemy at once is not so big deal.
Imagine now what will happen if you blow up all 500 at once.....this grenade will never be happier
The one who hesitates is lost !
The following user(s) said Thank You: snowman, Rs_Funzo, ShayoX
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- snowman
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5 years 10 months ago #677
by snowman
"Straight and narrow is the path."
Replied by snowman on topic In-game screenshots
Yep, on the RpR server. I think only my Brest recording with Mafia game
music was recorded on in-game server since I wanted the enemy to hear
my footsteps, so it was more realistic and harder. You can't complete
Jailbreak the way I did if the enemy hears you running
music was recorded on in-game server since I wanted the enemy to hear
my footsteps, so it was more realistic and harder. You can't complete
Jailbreak the way I did if the enemy hears you running
"Straight and narrow is the path."
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- Modding the hell out of H&D2 ;)
5 years 10 months ago #678
by ShayoX
Replied by ShayoX on topic In-game screenshots
The following user(s) said Thank You: snowman, Maki, Xiadz
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