new modz site

5 years 5 months ago #7 by Rs_Funzo
Replied by Rs_Funzo on topic new modz site
You're always the best, Richie ;)

-VIS ET HONOR-
The following user(s) said Thank You: ProSabre

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5 years 5 months ago #8 by Nikita
Replied by Nikita on topic new modz site

Well Sabrefinn, if one day you success to make the clouds moving, don't make move those from Brest too much ...

You see, actually, they really are a part of the landscape ... :sarcy:

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5 years 5 months ago #9 by ProSabre
Replied by ProSabre on topic new modz site
I did the same research.

The issue i have, how would i make new bik file and used in the gamefolder to make the new bik files ad attach to an existing map.

were i wonder, how the normandy map knows were the bik is located for the water.

I don't see any think in the files were i could change a section to place new bik into games folder. may be edit (mesh player) and change Normandy3.bik to new name.

In max 3d i could locate the plain - module that is using the water and modifies for new maps, but max3d 2016 keeps crashing on win10. need a solution to fix. btw thanks stern.

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5 years 5 months ago #10 by ProSabre
Replied by ProSabre on topic new modz site
if managed to do this, i'll leave to overs to make biks for brest.

Sure their be some interest to make decent biks.

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5 years 5 months ago - 5 years 5 months ago #11 by Stern
Replied by Stern on topic new modz site
I forgot scene.4ds...
There it is, but it has to fliped upside-down to see it from under ? 180 degrees didnt do anything...:undecided:

And for water in Normandy3 the "more2.bik" is nice and more realistic.

Attachment not found



And yes even the Brest Intro could be the water :) But this way we can have television in mission...convert some adult movie into bik format and make model for TV and let the enemy watch TV while we attack them :)

Attachment not found


The one who hesitates is lost !

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5 years 5 months ago #12 by ProSabre
Replied by ProSabre on topic new modz site
I hexed out the files from the 4ds.

List was:

voda - lightmap
voda01
voda02
voda03
voda04
voda05

Using HXD hexer:
Voda is length: D7
voda01 to voda05 are all length: D9 and have their positions set.
Also 01 to 05 are sections to make one big river that covers the map.

We may only need one of the voda)01 reverse it and reposition.


I made bin file of the voda's . Some one can piece together for new skymodz?

Was also thinking new underwater coop missions with sub and diver uniform.


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