H&D2 Cinema

2 months 4 days ago - 2 months 4 days ago #13 by Dayron
Replied by Dayron on topic H&D2 Cinema
I have started writing a preliminary draft of the script. I will be informing you about updates in this thread. You are all welcome to comment here or in the document linked below where the script is being written in real time. Please share your ideas. 8)

https://docs.google.com/document/d/12a-gPd14_0IAm4Ad0BRDVra2mhRSbudApCmiLdzYg0E/edit?usp=sharing
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2 months 4 days ago #14 by snowman
Replied by snowman on topic H&D2 Cinema
I think this is possible without modifying the current missions, except adding German uniforms... Wanger's department :D

... #5 should be prisoners being escorted to their cells.

#6 find one of our Engineers to create a map that includes a flying plane with allied character animations - the SAS team going to rescue the pilots

Maybe this sounds too much like the original plot :D

"Walk through all fear no matter what."
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2 months 3 days ago - 2 months 3 days ago #15 by Dayron
Replied by Dayron on topic H&D2 Cinema
We will have to either remove all NPCs from the maps or use a script for infinite camouflage. Obviously, we can't just shoot them as that will leave the bodies and blood stains.

#5 - That's what I'm going to add. ;)

#6 - Could be a good idea to include the German planes flying over the map after shooting down the British plane, like in Africa3 singleplayer at the beginning. It sounds difficult to accomplish, though. I'll refrain from including this until we are assured that it's actually possible.

As for the SAS team rescuing the pilots, that would be interesting but I don't want the film to resemble the original plot too much. I prefer letting the pilots escape on their own. An SAS team could arrive later, when most of the city's garrison has gone out to search for the escapees. Upon learning that the captives are not there anymore, the commandos leave the city and attempt to find them. Maybe they will take one German officer hostage to exchange him for the pilots in case they get caught. The film then follows both the SAS and the pilots, plus the Germans looking for them. I want the pilots to steal a vehicle which breaks down in the middle of the desert (Africa2). How the story unfolds then, I do not know yet.

I would especially like to hear ideas on how the pilots are going to escape because so far I have none. :no:
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1 month 3 weeks ago #16 by snowman
Replied by snowman on topic H&D2 Cinema
We need to get started with the scripts a searching for volunteers. I would guess the scenes of each film don't need to be captured in chronological order. :mail:

"Walk through all fear no matter what."
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1 month 3 weeks ago #17 by Dayron
Replied by Dayron on topic H&D2 Cinema
Maybe we need volunteers for writing the script because I haven't been able to come up with anything interesting. I can't think of a way the pilots would escape the prison without help from the outside. Perhaps using the SAS team as the liberators isn't such a bad idea, although I envisaged creating something a bit different from the original plot.

Like you said, the scenes don't necessarily have to be shot in chronological order, but it could be desirable in order to maintain consistency and avoid potential errors such as bloodstains visible in one scene but gone in another.
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1 month 3 weeks ago #18 by snowman
Replied by snowman on topic H&D2 Cinema
I thought you were writing the script yourself :D

You're right that what I wrote is too much to the original script. Sorry, I didn't realize it.

We should find volunteers as soon as there is a screen anyone interested can read. Anyone over on Discord messaged you about this yet? We need to promote this effort everywhere and ask our friends when they can join.

"Walk through all fear no matter what."

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