CMP (Coop Map Package)

2 years 6 months ago #151 by beralda
Replied by beralda on topic CMP (Coop Map Package)
where can I download maplist?

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2 years 6 months ago #152 by snowman
Replied by snowman on topic CMP (Coop Map Package)

where can I download maplist?
 

Doesn't this work for you? https://drive.google.com/file/d/1OeITtBV0ch8F1c7EaLwrz7quabBZXnt6/view

"Straight and narrow is the path."

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2 years 5 months ago - 2 years 5 months ago #153 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic CMP (Coop Map Package)
Africa1_Defence improvement 

Fix of the check2.bin file.
Enemy bots should not get stuck on added hangar buildings and walk through the added fence near the tents. They go through the gate in the fence but only if it is open although door checkpoints were added there. So a script was added to open the gate.
It might influence the driving of tanks, although the vehicles checkpoints were not changed. 

It was tested and works fine so far. Might need some further testing before it becomes an official update. 

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2 years 5 months ago - 2 years 5 months ago #154 by Stern
Replied by Stern on topic CMP (Coop Map Package)
I never  seen enemy getting on the roof but the fence round the tent area had issues.





Also fixed some issues:

A2V2    

Ardennes2coop_V2

Some enemy had items missing and some other placement changes.
It should be final fix.

It has random selection of  Objectives.
And In Readme file has a tip how to force all Objectives to be active, it might be more interesting to complete all of them.

 

The one who hesitates is lost !
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2 years 3 months ago - 2 years 3 months ago #155 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic CMP (Coop Map Package)
Normandy2 (Frontline) is a bit bugged in the current version. Tiger tanks have wrong definition, front wheels at angle like they were front wheels of a truck. Those Tiger tanks can’t drive and get stuck somewhere.I wonder why the second spawn point was moved into the bank. Makes no sense as it was not there in the original. Too easy from there, spawning behind not alarmed enemy. Second spawn was originally in the west of the map and was activated when a tank was destroyed AFAIR. That second zone made problems cause you could not spawn sometimes. Maybe first zone should not be deactivated when second is available so you have another choice if the new spawn doesn't work. I have no idea how to fix it.
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2 years 3 months ago - 2 years 3 months ago #156 by betteryouthanme
Replied by betteryouthanme on topic CMP (Coop Map Package)
Hi oh dear, the 3rd spawn should never be activated. Quick fix of the respective script file attached.
Not sure if zone 1 (initial spawn) should be disabled if zone 2 is activated..

Copy and overwrite objct3.scr (atttached) into Scripts folder Scripts/Normandy2bco

The tiger tanks seem to drive for me though the panther gets stuck

 


Two things fill the mind with ever new and increasing wonder and awe - the starry heavens above me and the moral law within me. Immanuel Kant

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