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CMP (Coop Map Package)
- beralda
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3 years 1 month ago #151
by beralda
Replied by beralda on topic CMP (Coop Map Package)
where can I download maplist?
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- snowman
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- Your most dear friend.
3 years 1 month ago #152
by snowman
Doesn't this work for you? https://drive.google.com/file/d/1OeITtBV0ch8F1c7EaLwrz7quabBZXnt6/view
"Straight and narrow is the path."
Replied by snowman on topic CMP (Coop Map Package)
where can I download maplist?
Doesn't this work for you? https://drive.google.com/file/d/1OeITtBV0ch8F1c7EaLwrz7quabBZXnt6/view
"Straight and narrow is the path."
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- Sqdn. Ldr. Ted Striker
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3 years 1 month ago - 3 years 1 month ago #153
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic CMP (Coop Map Package)
Africa1_Defence improvement
Fix of the check2.bin file.
Enemy bots should not get stuck on added hangar buildings and walk through the added fence near the tents. They go through the gate in the fence but only if it is open although door checkpoints were added there. So a script was added to open the gate.
It might influence the driving of tanks, although the vehicles checkpoints were not changed.
It was tested and works fine so far. Might need some further testing before it becomes an official update.
Fix of the check2.bin file.
Enemy bots should not get stuck on added hangar buildings and walk through the added fence near the tents. They go through the gate in the fence but only if it is open although door checkpoints were added there. So a script was added to open the gate.
It might influence the driving of tanks, although the vehicles checkpoints were not changed.
It was tested and works fine so far. Might need some further testing before it becomes an official update.
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Last edit: 3 years 1 month ago by Sqdn. Ldr. Ted Striker.
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- Stern
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3 years 1 month ago - 3 years 1 month ago #154
by Stern
The one who hesitates is lost !
Replied by Stern on topic CMP (Coop Map Package)
I never seen enemy getting on the roof but the fence round the tent area had issues.
Also fixed some issues:
A2V2
Ardennes2coop_V2
Some enemy had items missing and some other placement changes.
It should be final fix.
It has random selection of Objectives.
And In Readme file has a tip how to force all Objectives to be active, it might be more interesting to complete all of them.
Also fixed some issues:
A2V2
Ardennes2coop_V2
Some enemy had items missing and some other placement changes.
It should be final fix.
It has random selection of Objectives.
And In Readme file has a tip how to force all Objectives to be active, it might be more interesting to complete all of them.
The one who hesitates is lost !
Last edit: 3 years 1 month ago by Stern.
The following user(s) said Thank You: snowman, Juanma66
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- Sqdn. Ldr. Ted Striker
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2 years 11 months ago - 2 years 11 months ago #155
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic CMP (Coop Map Package)
Normandy2 (Frontline) is a bit bugged in the current version. Tiger tanks have wrong definition, front wheels at angle like they were front wheels of a truck. Those Tiger tanks can’t drive and get stuck somewhere.I wonder why the second spawn point was moved into the bank. Makes no sense as it was not there in the original. Too easy from there, spawning behind not alarmed enemy. Second spawn was originally in the west of the map and was activated when a tank was destroyed AFAIR. That second zone made problems cause you could not spawn sometimes. Maybe first zone should not be deactivated when second is available so you have another choice if the new spawn doesn't work. I have no idea how to fix it.
Last edit: 2 years 11 months ago by Sqdn. Ldr. Ted Striker.
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- betteryouthanme
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2 years 11 months ago - 2 years 11 months ago #156
by betteryouthanme
Replied by betteryouthanme on topic CMP (Coop Map Package)
Hi oh dear, the 3rd spawn should never be activated. Quick fix of the respective script file attached.
Not sure if zone 1 (initial spawn) should be disabled if zone 2 is activated..
Copy and overwrite objct3.scr (atttached) into Scripts folder Scripts/Normandy2bco
The tiger tanks seem to drive for me though the panther gets stuck
Not sure if zone 1 (initial spawn) should be disabled if zone 2 is activated..
Copy and overwrite objct3.scr (atttached) into Scripts folder Scripts/Normandy2bco
The tiger tanks seem to drive for me though the panther gets stuck
Last edit: 2 years 11 months ago by betteryouthanme.
The following user(s) said Thank You: snowman, Juanma66
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