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Royal Para Regiment

4ds plugin for 3ds max.

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11 years 3 months ago #7 by Stern
Replied by Stern on topic 4ds plugin for 3ds max.
A ok the hud gets funny for widescreen too... i thought it was for me because my monitor isnt wide.
In my case the hud was lost but the text remained. it was nice actually...something new for a change...

The one who hesitates is lost !

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10 years 9 months ago - 10 years 9 months ago #8 by jacobston
Replied by jacobston on topic scene.4ds
Hello,

Has anybody ever been able to add objects to scene.4ds? I was looking into adding objects off the map to make it look more interesting, but when I loaded the map in the game, all of the graphics looked really fuzzy, and the shadows were all messed up.

Pretty much all I did was load the map using 3ds max and I imported another model from the game to see if it would work.



For a reference, this is what it's supposed to look like:


I have changed scene.4ds in the past just with a hex editor (all I did was replace textures with other textures) and it worked fine, so I am guessing the problem is with the 3ds max export. Is there a way to add objects to scene.4ds yet, or will we have to wait for the plugin to be updated?
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Last edit: 10 years 9 months ago by jacobston.
The following user(s) said Thank You: Max.

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