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Request to modders - voice command

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9 years 5 months ago #7 by NL
Replied by NL on topic Request to modders - voice command
So this means you can only change existing voice commands and not add new ones?

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9 years 5 months ago #8 by Stern
Replied by Stern on topic Request to modders - voice command
It can be possible but how to add a new line to select new command from command panel :undecided: :undecided:

Now there are 2 sets of silent commands to use. but it can get confusing, even if this is added to cmp, there is possibility that some players dont use latest cmp.

The one who hesitates is lost !

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9 years 5 months ago #9 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic Request to modders - voice command
overwriting ingame sounds might cause bugs. Once I used some sound files from a partisan mod that replaced some MP commands. Then I deleted them to have the originals commands again but some of modded sounds still occur sometimes. For example this one...:)
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9 years 5 months ago #10 by Stern
Replied by Stern on topic Request to modders - voice command
How is it possible ?
If Sounds.dta is original (no changes made) and Sounds folder does'nt contain this modded file...there is no other place to read it from.

The one who hesitates is lost !

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9 years 5 months ago #11 by NL
Replied by NL on topic Request to modders - voice command
So I was talking to Stern and I suggested to use a different number combination than 041 (follow (s)) because it is used quite commonly.
I suggested to replace the 014 and 044 commands (halt and halt (s) because they are virtually the same as 015 and 045 (hold position and hold position (s), so in a way it's a double command and we need only one.

The other command could be "under fire".

Do you guys agree?

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9 years 5 months ago #12 by Maki
Replied by Maki on topic Request to modders - voice command
No problem for me ,i agree

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