Request to modders - voice command

4 years 11 months ago #7 by NL
Replied by NL on topic Request to modders - voice command
So this means you can only change existing voice commands and not add new ones?

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4 years 11 months ago #8 by Stern
Replied by Stern on topic Request to modders - voice command
It can be possible but how to add a new line to select new command from command panel :undecided: :undecided:

Now there are 2 sets of silent commands to use. but it can get confusing, even if this is added to cmp, there is possibility that some players dont use latest cmp.

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4 years 11 months ago #9 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic Request to modders - voice command
overwriting ingame sounds might cause bugs. Once I used some sound files from a partisan mod that replaced some MP commands. Then I deleted them to have the originals commands again but some of modded sounds still occur sometimes. For example this one...:)
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4 years 11 months ago #10 by Stern
Replied by Stern on topic Request to modders - voice command
How is it possible ?
If Sounds.dta is original (no changes made) and Sounds folder does'nt contain this modded file...there is no other place to read it from.

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4 years 11 months ago #11 by NL
Replied by NL on topic Request to modders - voice command
So I was talking to Stern and I suggested to use a different number combination than 041 (follow (s)) because it is used quite commonly.
I suggested to replace the 014 and 044 commands (halt and halt (s) because they are virtually the same as 015 and 045 (hold position and hold position (s), so in a way it's a double command and we need only one.

The other command could be "under fire".

Do you guys agree?

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4 years 11 months ago #12 by Maquisard
Replied by Maquisard on topic Request to modders - voice command
No problem for me ,i agree

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