New models for modding HD2

4 months 1 day ago #19 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New models for modding HD2
Attaching actors that need a definition like ammo crates to a vehicle is almost impossible. They will stay at the spawn point of the vehicle.

Actors like machine guns can be attached because they need no definition.

In Battlefield 1942 there are vehicles that deliver inventory or even can heal you when you are near them. Maybe it can be scripted in some way in H&D2.
The following user(s) said Thank You: snowman

Please Log in or Create an account to join the conversation.

3 months 3 weeks ago - 3 months 3 weeks ago #20 by ProSabre
Replied by ProSabre on topic New models for modding HD2
Screen_ axis_allies_Flags_Forever_gone

{
)
All flags: On left screen GONE.
{
)

File Attachment:


Okay: Snowman asked for me to upload.

Axis - neutral - allies: keep main flags on post, unless want then gone and post two.

Now that would confuse you all lol, were go to capture ? hum may be a door mouse.

{
)
Simple file Were hexed by myself.
{
)


Just pop the model file inside the Models folder. that's it.. Reload your game

Go play Mp or occ

Have pun, lol

Sorry i meant HAVE FUN xd

Download

This message has an attachment file.
Please log in or register to see it.

The following user(s) said Thank You: snowman, Damni, WANGER

Please Log in or Create an account to join the conversation.

3 months 3 weeks ago #21 by Damni
Replied by Damni on topic New models for modding HD2
This is great. Thank you very much.
We can finally get rid of those useless flags in Co-Op.

香港人 加油
Attachments:
The following user(s) said Thank You: snowman, WANGER

Please Log in or Create an account to join the conversation.

3 months 3 weeks ago - 3 months 3 weeks ago #22 by p.jakub88
Replied by p.jakub88 on topic New models for modding HD2
Well Damni, they aren't useless in my opinion. They show us how many objectives are actually completed and how many still need to be.

"Who Dares Wins" - SAS motto.
The following user(s) said Thank You: snowman, Damni, WANGER

Please Log in or Create an account to join the conversation.

3 months 3 weeks ago #23 by Damni
Replied by Damni on topic New models for modding HD2
I've never looked at them for that purpose. I usually press TAB and check the objectives there.
The only time I look at them is when I check my screenshots and I have to cut them out with an image editor :D

香港人 加油
The following user(s) said Thank You: snowman, WANGER

Please Log in or Create an account to join the conversation.

1 month 4 weeks ago #24 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New models for modding HD2
Water of Normandy3 map enabled to swim in. Borders or invisible collision objects should be added at the west and east side, cause you can leave the area swimming. Now you can e.g. place or remove explosives under water. Ladders or objects to step on must be placed where the player shall be able to leave the water.

The file with 7z ending must be extracted. Copy the tree.klz to an extracted or modded directory with the Normandy3 map.

This attachment is hidden for guests.
Please log in or register to see it.
Attachments:
The following user(s) said Thank You: snowman, Damni

Please Log in or Create an account to join the conversation.

Powered by Kunena Forum

Next birthdays

  • Artur birthday is today (28)
  • Goblin birthday is in 5 days (54)
  • SWolfie1 birthday is in 8 days (21)
  • Feldmarshal birthday is in 9 days (24)
  • Soufiane birthday is in 9 days (29)
 
 
 

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.