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New models for modding HD2
- Sqdn. Ldr. Ted Striker
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4 years 10 months ago #19
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New models for modding HD2
Attaching actors that need a definition like ammo crates to a vehicle is almost impossible. They will stay at the spawn point of the vehicle.
Actors like machine guns can be attached because they need no definition.
In Battlefield 1942 there are vehicles that deliver inventory or even can heal you when you are near them. Maybe it can be scripted in some way in H&D2.
Actors like machine guns can be attached because they need no definition.
In Battlefield 1942 there are vehicles that deliver inventory or even can heal you when you are near them. Maybe it can be scripted in some way in H&D2.
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- ProSabre
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4 years 10 months ago - 4 years 10 months ago #20
by ProSabre
Replied by ProSabre on topic New models for modding HD2
Screen_ axis_allies_Flags_Forever_gone
{
)
All flags: On left screen GONE.
{
)
Okay: Snowman asked for me to upload.
Axis - neutral - allies: keep main flags on post, unless want then gone and post two.
Now that would confuse you all lol, were go to capture ? hum may be a door mouse.
{
)
Simple file Were hexed by myself.
{
)
Just pop the model file inside the Models folder. that's it.. Reload your game
Go play Mp or occ
Have pun, lol
Sorry i meant HAVE FUN xd
Download
{
)
All flags: On left screen GONE.
{
)

Okay: Snowman asked for me to upload.
Axis - neutral - allies: keep main flags on post, unless want then gone and post two.
Now that would confuse you all lol, were go to capture ? hum may be a door mouse.
{
)
Simple file Were hexed by myself.
{
)
Just pop the model file inside the Models folder. that's it.. Reload your game
Go play Mp or occ
Have pun, lol
Sorry i meant HAVE FUN xd
Download
Last edit: 4 years 10 months ago by ProSabre.
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- Damni
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4 years 10 months ago #21
by Damni
HD2 on Linux thread here
Replied by Damni on topic New models for modding HD2
HD2 on Linux thread here
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- p.jakub88
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4 years 10 months ago - 4 years 10 months ago #22
by p.jakub88
"Who Dares Wins" - SAS motto.
Replied by p.jakub88 on topic New models for modding HD2
Well Damni, they aren't useless in my opinion. They show us how many objectives are actually completed and how many still need to be.
"Who Dares Wins" - SAS motto.
Last edit: 4 years 10 months ago by p.jakub88.
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4 years 10 months ago #23
by Damni
HD2 on Linux thread here
Replied by Damni on topic New models for modding HD2
I've never looked at them for that purpose. I usually press TAB and check the objectives there.
The only time I look at them is when I check my screenshots and I have to cut them out with an image editor
The only time I look at them is when I check my screenshots and I have to cut them out with an image editor

HD2 on Linux thread here
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- Sqdn. Ldr. Ted Striker
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4 years 8 months ago #24
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New models for modding HD2
Water of Normandy3 map enabled to swim in. Borders or invisible collision objects should be added at the west and east side, cause you can leave the area swimming. Now you can e.g. place or remove explosives under water. Ladders or objects to step on must be placed where the player shall be able to leave the water.
The file with 7z ending must be extracted. Copy the tree.klz to an extracted or modded directory with the Normandy3 map.
The file with 7z ending must be extracted. Copy the tree.klz to an extracted or modded directory with the Normandy3 map.
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