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Modding maps with fences
- Stern
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4 years 11 months ago - 4 years 11 months ago #13
by Stern
The one who hesitates is lost !
Replied by Stern on topic Modding maps with fences
_MP_IsItemInTeamInventory can be looping, so it detects if its true or false as many times its needed.
But anyway...doing this by scripting is like climbing in from the window while the door is open...
I mean the right way is to make new fence model that has this property built in.
Models are not my scene so I cannot predict if its possible to add fire or barbed-wire effect to fence.
Maybe Ted can help:
https://www.rprclan.com/forum/23-modding/3046-new-models-for-modding-hd2?start=0
This fire can cause damage to human ?
But anyway...doing this by scripting is like climbing in from the window while the door is open...
I mean the right way is to make new fence model that has this property built in.
Models are not my scene so I cannot predict if its possible to add fire or barbed-wire effect to fence.
Maybe Ted can help:
https://www.rprclan.com/forum/23-modding/3046-new-models-for-modding-hd2?start=0
This fire can cause damage to human ?
The one who hesitates is lost !
Last edit: 4 years 11 months ago by Stern.
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- snowman
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4 years 11 months ago - 4 years 11 months ago #14
by snowman
"Straight and narrow is the path."
Replied by snowman on topic Modding maps with fences
Unfortunately, unless Ted gets back sooner than December, as mentioned in chat, we would have to
pretend the door is not open so the window is the only way in
Edit: I have a noob question... Are the models also required on the client side? I know scripts are only
needed on server side. It would be easier to update the maps. Not intending to make your life hard, Stern
pretend the door is not open so the window is the only way in

Edit: I have a noob question... Are the models also required on the client side? I know scripts are only
needed on server side. It would be easier to update the maps. Not intending to make your life hard, Stern

"Straight and narrow is the path."
Last edit: 4 years 11 months ago by snowman.
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4 years 11 months ago #15
by Nikita
Replied by Nikita on topic Modding maps with fences
Sure, a built-in new fence model would be great. I think barbed-wire effect would be ideal.

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- Sqdn. Ldr. Ted Striker
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4 years 11 months ago #16
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic Modding maps with fences
It’s not that I'm away all the time; it’s just that I don't have the opportunity to fulfill impossible wishes at the moment.
The wooden gate of Africa3OBJ can be given the properties of barbed wire.
The wooden gate of Africa3OBJ can be given the properties of barbed wire.
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4 years 11 months ago - 4 years 11 months ago #17
by snowman
"Straight and narrow is the path."
Replied by snowman on topic Modding maps with fences
Thank you, Ted 
Has anyone else imagined a vague electrical noise if the fence is electrified? What
about when you're cutting it with the wire cutters, and the fence zaps you, should
there be some kind of sound also?
Well, right now, I'm thinking more and more about talking electrical fences that sometimes
play music when you're close to it
But maybe this will cause too much lag

Has anyone else imagined a vague electrical noise if the fence is electrified? What
about when you're cutting it with the wire cutters, and the fence zaps you, should
there be some kind of sound also?
Well, right now, I'm thinking more and more about talking electrical fences that sometimes
play music when you're close to it


"Straight and narrow is the path."
Last edit: 4 years 11 months ago by snowman.
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4 years 11 months ago #18
by Stern
The one who hesitates is lost !
Replied by Stern on topic Modding maps with fences
So what about creating custom mine-fields the same way ?
Just have to place flat dummy object near ground and add script to it to detect player in certain distance and then boom !
Just have to place flat dummy object near ground and add script to it to detect player in certain distance and then boom !
The one who hesitates is lost !
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