Modding maps with fences

2 weeks 1 day ago #19 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic Modding maps with fences
Just a little test with giving the ground near fences the characteristics of barbed wire, here for the south part of the outer fence on Burgundy1. Particles and sounds might be added by scripts or by placing effects/sounds. Bots shouldn’t move too close to the fence.

The file with 7z ending must be extracted. Copy the tree.klz to an extracted or modded missions directory of the Burgundy1 co-op map.

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The following user(s) said Thank You: snowman

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1 week 5 days ago - 1 week 5 days ago #20 by snowman
Replied by snowman on topic Modding maps with fences
I extracted the tree.klz file, both on my machine and on server, to the Missions folder named Burg_1. Tried cutting fences with the wire cutter on the outer fences, didn't get hurt.

Am I doing something wrong?

Edit: Reverted the changes, and waiting for instructions :)

"Walk through all fear no matter what."

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1 week 5 days ago #21 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic Modding maps with fences
It’s only for the green marked part of the fences.




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1 week 5 days ago - 1 week 5 days ago #22 by snowman
Replied by snowman on topic Modding maps with fences
Chances are I tested on the wrong map/ mission :punch:

I wanted to test and post a screenshot. That's no longer needed, but I will keep testing once my Missions folder matches the actual test mission :lol:

So now we should only make a switch work and attach the functionality to that fence or any fence? :whistle:

"Walk through all fear no matter what."

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6 days 21 hours ago - 6 days 21 hours ago #23 by snowman
Replied by snowman on topic Modding maps with fences
I needed the actual Burgundy 1 missions folder the CMP does not offer. Thank you, Ted for sending it over :happy:

I call this progress :lol:



Warning: Spoiler!


We should be able to implement this function to the actual fence since right now the ground is doing the damage, not the fence itself. Not to mention that I tried to cut a hole twice and got electrocuted and killed twice 2/2.

So where are we now?

Is it possible to implement this effect to one fence object for testing aka getting electrocuted if you touch or try to cut the fence? Then we can try to add this functionality to whole fence and use an actual switch to turn it on/off...

"Walk through all fear no matter what."
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