Just a little test with giving the ground near fences the characteristics of barbed wire, here for the south part of the outer fence on Burgundy1. Particles and sounds might be added by scripts or by placing effects/sounds. Bots shouldn’t move too close to the fence.
The file with 7z ending must be extracted. Copy the tree.klz to an extracted or modded missions directory of the Burgundy1 co-op map.
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I needed the actual Burgundy 1 missions folder the CMP does not offer. Thank you, Ted for sending it over
I call this progress
We should be able to implement this function to the actual fence since right now the ground is doing the damage, not the fence itself. Not to mention that I tried to cut a hole twice and got electrocuted and killed twice 2/2.
So where are we now?
Is it possible to implement this effect to one fence object for testing aka getting electrocuted if you touch or try to cut the fence? Then we can try to add this functionality to whole fence and use an actual switch to turn it on/off...