New CO-OP Maps

8 years 7 months ago #91 by NL
Replied by NL on topic New CO-OP Maps
Obviously I don't know what I am talking about :undecided: :grumpy:

Trust is hard to gain but easy to lose.

Please Log in or Create an account to join the conversation.

8 years 7 months ago - 8 years 7 months ago #92 by Stern
Replied by Stern on topic New CO-OP Maps
I will add warning on the loading picture, but now someone who has perfect english, could select one of these warnings:


*Use of enemy weapon (or weapons ?) will fail the mission !
*Using enemy weapon will fail the mission !
*Picking up enemy weapon will fail the mission !
or something else ?

Which one is most accurate ?

And there is 2 logical places to add this: (i know its not blitz-b screen, its just testing)

Attachment not found


The one who hesitates is lost !

Please Log in or Create an account to join the conversation.

8 years 7 months ago - 8 years 7 months ago #93 by NL
Replied by NL on topic New CO-OP Maps
*Use of enemy weapon (or weapons ?) will fail the mission !" seems fine to me.
At the bottom of the loading pic looks like a good spot for me, nice and big like you have already done.

BTW it's a very cool loading pic!

Trust is hard to gain but easy to lose.

Please Log in or Create an account to join the conversation.

8 years 7 months ago #94 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Blitz-B
I have some idea for the taking of enemy weapons.
To let the mission fail is I think a little too much, and it can happen accidently if you forget it, pick a wrong object or so. Also the map can be sabotaged and there’s no logical explanation for the failing, just my opinion.

With the script I added, the player will have, let’s say a little accident, maybe because he made no training with the foreign weapon. I made one script for the K98, maybe you want to put all weapons in one script or make new scripts for each weapon.

You can experiment with the explosion rate and other values. Maybe you could add the sound of a mine explosion or so to the sounds.bin, I just used the thunder sound. The particle effect will be at the feet of the player.

This attachment is hidden for guests.
Please log in or register to see it.

This message has an attachment file.
Please log in or register to see it.

Please Log in or Create an account to join the conversation.

8 years 7 months ago #95 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Here’s a simpler version of the enemy weapon inventory script, without explosions, sounds and particles.
This attachment is hidden for guests.
Please log in or register to see it.

This message has an attachment file.
Please log in or register to see it.

Please Log in or Create an account to join the conversation.

8 years 7 months ago - 8 years 7 months ago #96 by Stern
Replied by Stern on topic New CO-OP Maps
Blitz-B2 ? :)
Yes its working fine, i think its best for public server, but it also takes away some of exitement and responsibility.
And Its best for nades !!! something like enemy have sabotaged nades that will explode when taken. :gj:


But u can make all these changes, then it can be named to Blitz-B2 i think... (co-modded mission for public servers).

In tutorial mission, in shooting range, when moving to next room, current weapon was lost automatically, can this be used in multiplayer ?

The one who hesitates is lost !

Please Log in or Create an account to join the conversation.

  • Lukasz birthday is in 1 day (41)
  • spartacus birthday is in 8 days (63)
  • Kahuna birthday is in 9 days (39)
Powered by Kunena Forum