Blitz-B
I have some idea for the taking of enemy weapons.
To let the mission fail is I think a little too much, and it can happen accidently if you forget it, pick a wrong object or so. Also the map can be sabotaged and there’s no logical explanation for the failing, just my opinion.
With the script I added, the player will have, let’s say a little accident, maybe because he made no training with the foreign weapon. I made one script for the K98, maybe you want to put all weapons in one script or make new scripts for each weapon.
You can experiment with the explosion rate and other values. Maybe you could add the sound of a mine explosion or so to the sounds.bin, I just used the thunder sound. The particle effect will be at the feet of the player.
This attachment is hidden for guests.
Please log in or register to see it.