New CO-OP Maps

8 years 7 months ago - 8 years 7 months ago #85 by Stern
Replied by Stern on topic New CO-OP Maps

NL wrote: The mission objectives don't generate a success message.


I left this out, and objective status can still be seen by flags and gameinfo window.

NL wrote: I am not a fan of spawning suddenly in the 2nd spawn if you die after entering the base, I'd rather spawn at the start again, somehow it feels strange.


If reinforcement is activated, then first spawnpoint is disabled and second is enabled.

NL wrote: On Blitz_B I wasn't paying attention and the soldier carrying the docs and key to the map room was behind the closed door and I shot him through the window, so I had to glitch through the door to get the docs and take picture - my mistake.


Yes, it can happen :) , there was a warning about this in "Readme".

NL wrote: On Blitz_B it took 6-7 nades (so had to scavenge bodies all over the map) to blow a half track while the other was blown with 1. On Blitz I destroyed both with 1 nade.


This one is "the game" because Blitz-B is copy-paste from Blitz. Only objectives and mp44 scripts are different.
Collecting weapons: mp40,mp44,k98,k98opt,26zb,P08 will fail the mission, knife can be used.

NL wrote: On Blitz_B I wonder if there should be a few more ammo boxes, with maybe 1-3 ammo supplies. It would make the map a little better for the 1 life Realism server since you can't pick up enemy weapons.


Yes but then all players must again download new version.
But server host can add ammo to mpmaplist.
stengun had 12 and delisle 10 magazines. if changed to 20 ? 25 ? maybe its enough.
And 2 ammo boxes are still on the map, second one has full load.

Blitz-B in public server ? hmmm.... its too easy to ruin this mission... :) some butthead will come to server and pick up weapon and someone can make honest mistake too. maybe then the mission loading screen must have warning.

The one who hesitates is lost !
The following user(s) said Thank You: NL

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8 years 7 months ago #86 by Stern
Replied by Stern on topic New CO-OP Maps

Sqdn. Ldr. Ted Striker wrote: a new co-op mod I made a while ago.
Pls download all 3 parts and copy into your H&D2 main directory.
Please report any bugs and Problems, thanks.


Almost like bait, and yes the enemy with bazooka was on the suicide mission, maybe wife left him... :)
But i noticed that the bitcount in file actors.bin is very strange...
Size is 73092 but its set to 4294955892 and definition block bitcount is 43580 but its set to 16856.

The one who hesitates is lost !

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8 years 7 months ago - 8 years 7 months ago #87 by NL
Replied by NL on topic New CO-OP Maps

Yes but then all players must again download new version.
But server host can add ammo to mpmaplist.
stengun had 12 and delisle 10 magazines. if changed to 20 ? 25 ? maybe its enough.
And 2 ammo boxes are still on the map, second one has full load.

Blitz-B in public server ? hmmm.... its too easy to ruin this mission... :) some butthead will come to server and pick up weapon and someone can make honest mistake too. maybe then the mission loading screen must have warning.


Well, if you agree, it would be nice if modders always kept public servers in mind. Maybe not Realism server but at least the other public servers. I really like the idea you cannot use enemy weapons but it is maybe too much for public servers like you said. On the other hand if you, like you said, can make a BIG objectives statement to not take enemy weapons RpR will be happy to ban anyone who does screw up the mission ;)
The community really needs modders like you and Ted Striker and BYTM and others for public maps to keep some variety going. Not only for private servers but also for the public. It's one thing that keeps the game alive. You guys are important!!!!
I mean, it's not so different from the Mafia and Delivery maps where you can not fire your weapon in the beginning or the mission will fail. Players will learn in the end.
Is there anyway to list the objectives not only at start of map but with a time interval?

Trust is hard to gain but easy to lose.

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8 years 7 months ago - 8 years 7 months ago #88 by Stern
Replied by Stern on topic New CO-OP Maps
List objective ? add objective or show it later or subtitle ?

making objective to appear with interval is easy:
If you look closely at the start of Blitz, objectives will pile up after 15 seconds and with 500ms one after another.
SetObjectiveStatus(8, 4);
Delay(15000);
SetObjectiveStatus(1, 0);
Delay(500);
SetObjectiveStatus(2, 0);
Delay(500); ..... and so on..

Problem is that no objective or subtitle exists that says that you should not use enemy weapon...and some players or most of them dont read "Readme"

The one who hesitates is lost !

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8 years 7 months ago #89 by NL
Replied by NL on topic New CO-OP Maps
But in Blitz if you use in console the "listobjectives" command you will see something like "find MP44" and I think you created this objective?. I assume an objective could be "DO NOT TAKE ENEMY WEAPONS", at least in text form?
If you can make this repeat as a subtitle or behave like a objective list like in the start of a mission it would work. Of course, if it is possible to repeat the objectives list more than one time.

Trust is hard to gain but easy to lose.

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8 years 7 months ago - 8 years 7 months ago #90 by Stern
Replied by Stern on topic New CO-OP Maps
"Find mp44" is objective text number 6193 (from Cz2 Singleplayer mission) and all this text is already in the game files, i didnt write them :)

Subtitle can be repeated as many times as you want, it can even be held on all the time until to the end of the mission but problem is that no subtitle exists saying that you should not use enemy weapon...

The one who hesitates is lost !

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