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NL wrote: The mission objectives don't generate a success message.
NL wrote: I am not a fan of spawning suddenly in the 2nd spawn if you die after entering the base, I'd rather spawn at the start again, somehow it feels strange.
NL wrote: On Blitz_B I wasn't paying attention and the soldier carrying the docs and key to the map room was behind the closed door and I shot him through the window, so I had to glitch through the door to get the docs and take picture - my mistake.
NL wrote: On Blitz_B it took 6-7 nades (so had to scavenge bodies all over the map) to blow a half track while the other was blown with 1. On Blitz I destroyed both with 1 nade.
NL wrote: On Blitz_B I wonder if there should be a few more ammo boxes, with maybe 1-3 ammo supplies. It would make the map a little better for the 1 life Realism server since you can't pick up enemy weapons.
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Sqdn. Ldr. Ted Striker wrote: a new co-op mod I made a while ago.
Pls download all 3 parts and copy into your H&D2 main directory.
Please report any bugs and Problems, thanks.
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Yes but then all players must again download new version.
But server host can add ammo to mpmaplist.
stengun had 12 and delisle 10 magazines. if changed to 20 ? 25 ? maybe its enough.
And 2 ammo boxes are still on the map, second one has full load.
Blitz-B in public server ? hmmm.... its too easy to ruin this mission... some butthead will come to server and pick up weapon and someone can make honest mistake too. maybe then the mission loading screen must have warning.
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