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New CO-OP Maps

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10 years 1 month ago #97 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps

Stern wrote: But i noticed that the bitcount in file actors.bin is very strange...
Size is 73092 but its set to 4294955892 and definition block bitcount is 43580 but its set to 16856.


I know the byte count is at the beginning of the file and the type is +LONG WORD 32 bits, but what do you mean with “definition block bitcount”?

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10 years 1 month ago #98 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps

Stern wrote:
In tutorial mission, in shooting range, when moving to next room, current weapon was lost automatically, can this be used in multiplayer ?


Taking away items is with script line “HUMAN_RemoveItemsFromStore” but this does not work on dedicated servers, only when you play a co-op mod alone. You can see this on the Af5 Stealth of Sand map on dedi, the code tables are at several places, but they should only be at one place.
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10 years 1 month ago - 10 years 1 month ago #99 by Stern
Replied by Stern on topic New CO-OP Maps
What i meant was that actors.bin have size count at the start, then Object sub-block count and Definitions sub-block count, and to set it as it should be, all of them must be correct, (object count+definition count +6 = Size).
In most cases it doesnt matter but it can create some issues when the count is exceeded, problems like objects without definitions (object is only visual).

Here is good example

The one who hesitates is lost !
Last edit: 10 years 1 month ago by Stern.
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10 years 4 weeks ago - 10 years 4 weeks ago #100 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
I haven’t played Libya2 Tiger Tomb for a while on a dedi server and have a question regarding the vehicle movements: Does the Flaktank drive to the second spawn zone and near player on a dedicated server or does he always stay at his spawn point at the (originally) last spawn zone?

If you play the mod alone on LAN server, you know what I mean; maybe some script line must be changed to give the crew the same behavior on a dedicated server.


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Last edit: 10 years 4 weeks ago by Sqdn. Ldr. Ted Striker.

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10 years 4 weeks ago #101 by NL
Replied by NL on topic New CO-OP Maps
The flaktank is sometimes triggered and sometimes not, not sure what the conditions are but I think if you go through the canyon to the damaged tank the flaktank will be triggered. If you take the high route over the cliff on the left it is not triggered.

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10 years 3 weeks ago - 10 years 3 weeks ago #102 by Stern
Replied by Stern on topic New CO-OP Maps
Sometimes it gets stuck if lucky.



I got this new mission ready, so its BlitzB2 :)
If enemy weapon is taken it kills player but it doesnt fail the mission and the enemy nade can kill player too, it has a 1 out of 15 chance. but its only possible if its first enemy nade in players inventory.
Wehicles have random fuel (random number of wehicles can be driven).
First spawn re-activates when enough reinforcements is killed.

BlitzB2

The one who hesitates is lost !
Last edit: 10 years 3 weeks ago by Stern.
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