New CO-OP Maps

8 years 8 months ago - 8 years 8 months ago #73 by Stern
Replied by Stern on topic New CO-OP Maps
A question for playesr ! :)
Does objective description "Acquire the Enigma scrambler from the minesweeper" will feel unproper when used not to collect Enigma from any ship ?

No other objective exists with enigma.

My plan is to add enigma to radio room and add objective to collect it from there.

*And yes there are also unused text from 6530 to 6547 named EMPTY 1 EMPTY 2... but that means i have to translate new enigma objective to all languages and add all language files to mission files.

The one who hesitates is lost !

Please Log in or Create an account to join the conversation.

8 years 8 months ago #74 by Stern
Replied by Stern on topic New CO-OP Maps
My chrome does not want me to log in here :)

Check here: www.hidden-and-dangerous.net

The one who hesitates is lost !
The following user(s) said Thank You: Juanma66

Please Log in or Create an account to join the conversation.

8 years 8 months ago #75 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
played a testing round on Blitz-B, downloaded from the given link, nice surprise at the end ;)

There is a major bug with the vehicles and enemies where the half trucks and the Panther are. You hear a sound bug (Windows warning sound) like when a bot gets stuck one some collision.
Also too loud talking from one enemy can be heard although you are somewhere else on the map. This might happen if an enemy is placed in a sector that doesn’t exist in the scene.4ds file.
Panther has wrong definition – no sound when you board driver seat.
Changed definition of door to complex might also cause problems.

Please Log in or Create an account to join the conversation.

8 years 8 months ago #76 by Stern
Replied by Stern on topic New CO-OP Maps
This tank was from some original mission and its not for use anyway its not going to fail mission or make it act funny.
I have'nt heard any loud noise or talking :gasp: is it every time ? because i have test/played it over many times and never had this strange problem.
All enemy have primary sector. Maybe enemy in sub should have different sector but if player have not entered into sub then only sub-commander is active there.
Lots of times i checked if enemy(reinforcement) can get through the main gate door and found no problems.

I changed names to Co_ because Singleplayer version is following. I changed objectives and equipment but only cannot find out how 4x dynamites and Beacon is set into team inventory, but player can discard them anyway.

The one who hesitates is lost !

Please Log in or Create an account to join the conversation.

8 years 8 months ago #77 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Many unpacked original maps have wrong vehicle defs, like the PIII on Africa5 occupation or the PIII near the Opel wreck on co_Libye2.
The sound bug (loud noise) occurred when I played the map for the first time, second time it did not, guess it might happen again.

No idea what caused the other problem (sound from stuck bots) :confused:

Please Log in or Create an account to join the conversation.

8 years 8 months ago #78 by Stern
Replied by Stern on topic New CO-OP Maps
Do you have knowledge about file Gamedata01.gdt ? (info about singleplayer missions folder names, objectives, equipment, label and description text are stored there).
I was not able to add objective to brest mission, i did correct all 4 block sizes but game will stay on black screen and never loads to menu.
Every objective starts with sub-block 2800.
Equipmens start with 1800.
Operations start with 3C00.

The one who hesitates is lost !

Please Log in or Create an account to join the conversation.

  • Lukasz birthday is in 5 days (41)
Powered by Kunena Forum