New CO-OP Maps

7 years 6 months ago #67 by snowman
Replied by snowman on topic New CO-OP Maps
I still have the document with the information you sent to me, Nik. If you want I can
give it to Stern somehow.

"Straight and narrow is the path."

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7 years 6 months ago #68 by Stern
Replied by Stern on topic New CO-OP Maps
I'm not up to any big modding now...maybe in October or November...
Dont want to spend all free time in summer to sit behind computer. :beer: :cookie: :movies:

The one who hesitates is lost !
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7 years 6 months ago #69 by Nikita
Replied by Nikita on topic New CO-OP Maps

Stern wrote: I'm not up to any big modding now...maybe in October or November...
Dont want to spend all free time in summer to sit behind computer. :beer: :cookie: :movies:



Listen to the wise man ... :tux: :D


Snow, i don't remember what part of the stuff i gave you but you may push it to anyone who's interested.
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7 years 6 months ago #70 by snowman
Replied by snowman on topic New CO-OP Maps
The Word document. Anyone interested contact me on Skype at snowmanflo :)

"Straight and narrow is the path."

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7 years 6 months ago #71 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
If you want completely new maps I suggest someone creates a new landscape in 3ds format with a 3D program like 3DS Max. This new model/scene can be imported later to the 4ds format of HD2. I guess this would be easier than to try to put a new one together using parts from original maps.

Static objects like trees can be taken from HD2. For ground collision you can use an existing map. Collison of walls can be made with boxes or so.

If you keep it simple, with a small accessible area, it should be a nice start and not too difficult.
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7 years 6 months ago #72 by Stern
Replied by Stern on topic New CO-OP Maps

Nikita wrote: ...and i don't have enough skill for it


Its not so hard, there are lots of tutorials...
Dont know if any mission is made by french citizen but I guess you can find some made by someone who used english in scripting ( scripting commands are fixed, but "printf " and other descriptions behind "//" helps to understand scripts better. )
For example in my unfinished Brest mission, i used printf for almost everything in scripting.

First you take mission you want to use, delete all enemy with Revenged tool and then start building objectives...
Easy...isnt it ? :mm1: :) hell no

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