New CO-OP Maps

5 years 9 months ago #49 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps

Stern wrote: *And here is a mission for TedStryker: Make this submarine into plane. Very useful in Africa6.


Ted Stryker is this guy



you can add the plane Typhoon, made it years ago

(DCED) Position x 0 y -2.275 z-1.6 Rot z 180 scale 1/1/1
model La_Typhoon
sector e.g. sub_1.Tube01 (case sensitive)

use the back seat for right pilot position
The following user(s) said Thank You: NL

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5 years 9 months ago - 5 years 9 months ago #50 by Stern
Replied by Stern on topic New CO-OP Maps
Test version on Brest(H20)

Brest(H2O)

I learned to script for HD2 and decided to make new mission for test.


For me it seems to be too easy, maybe enemy needs to be more agressive ?

The one who hesitates is lost !
The following user(s) said Thank You: NL

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5 years 9 months ago #51 by NL
Replied by NL on topic New CO-OP Maps

Sqdn. Ldr. Ted Striker wrote:

Stern wrote: *And here is a mission for TedStryker: Make this submarine into plane. Very useful in Africa6.


Ted Stryker is this guy



you can add the plane Typhoon, made it years ago

(DCED) Position x 0 y -2.275 z-1.6 Rot z 180 scale 1/1/1
model La_Typhoon
sector e.g. sub_1.Tube01 (case sensitive)

use the back seat for right pilot position


Lol that story line is 100% the story line of Airplane! Just without the humour.

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5 years 9 months ago - 5 years 9 months ago #52 by NL
Replied by NL on topic New CO-OP Maps

Stern wrote: Test version on Brest(H20)

Brest(H2O)

I learned to script for HD2 and decided to make new mission for test.


For me it seems to be too easy, maybe enemy needs to be more agressive ?


I did a test run on this map and there are a few things:

-I could not find a key anywhere (not on soldier, not in guard rooms, not in a crate) on the outside so in the end I had to glitch into the base.
-The guards on the outside were alerted because an enemy fired (I was playing with delisle) but almost every soldier in the base also seemed already alerted. Even when it had been silent for 2 minutes every time I came around a corner one or a few soldiers were already sneaking towards me.
-when you complete an objective you get no confirmation text in the screen.
-The side door of the sub pen does not open automatically when you go into the corridor from the inside. I did not find a key in the sub pen.
-I was not able to find all maps to photograph, maybe there is a room I am not aware off, on below screenshot I marked where I know are open rooms. X2 means 2 rooms close together of 2 doors in one room.

All in all a fun level, maybe it could use some more difficulty, like capturing Hans Schumann and at the end escorting him to the assembly spot? (like africa 5 map)


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5 years 9 months ago - 5 years 9 months ago #53 by Stern
Replied by Stern on topic New CO-OP Maps
There is no key for main door, this door can be unlocked by switch, its in logical place, in this small gatehouse, on the wall. :)
Sub pen door also has a switch, it is near phone, on the wall, where the desk is (its more logic this way because i guess movement detectors were not invented yet ).
Big gates in the middle has 2 switches, one is in the room where the radio is located, other one is outside, on the wall.
There are 4 maps, all quite easy to find, 3 of them are on the wall, 1 is on the desk.
Enemy gets alerted by footsteps !
Completed objectives can still be seen in 2 different ways, no need for on-screen text, but i can add it easily.

Reinforcement attack is not scripted yet, this will add some difficulty and maybe destroy all vehicles or random number of them and i may add a tank to reinforcement to ambush players.

The one who hesitates is lost !

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5 years 9 months ago #54 by NL
Replied by NL on topic New CO-OP Maps

Stern wrote: There is no key for main door, this door can be unlocked by switch, its in logical place, in this small gatehouse, on the wall. :)
Sub pen door also has a switch, it is near phone, on the wall, where the desk is (its more logic this way because i guess movement detectors were not invented yet ).
Big gates in the middle has 2 switches, one is in the room where the radio is located, other one is outside, on the wall.
There are 4 maps, all quite easy to find, 3 of them are on the wall, 1 is on the desk.
Enemy gets alerted by footsteps !
Completed objectives can still be seen in 2 different ways, no need for on-screen text, but i can add it easily.

Reinforcement attack is not scripted yet, this will add some difficulty and maybe destroy all vehicles or random number of them and i may add a tank to reinforcement to ambush players.


Lol, could have given a hint about the door switches ;) I never thought to look for switches.
I guess I found all maps then but the objective was not completed...will test again
Big gates in the middle were already open but good to know they have switches too!

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