The team's inventory and usage can be set by the team leader. If he
wants you to take only 2 clips, then you take two clips. Even I started
some missions where some had only pistols or where we had two
spawns on the map, one team started with no weapons or equipment
and was "lost in the woods"
It would be nice to make more and more Sabre and Original maps as
Extended version meaning they have random soldiers and objectives
every time you start it. For me that's the best way to improve the game.
Lately we had maximum 4-6 players in the event, but sometimes, none
or just 2-3. When more people join there's always more players coming
to play. If everyone is uncertain or not really in the mood, then we end up
with maximum a handful of players, which is fine for me also.
In TLC it's also important to invent something as a TL to make the mission
more interesting and bring a challenge to everyone in the team. Sometimes
I make the mistake of talking/explaining too much to everyone in general
and they either forget what to do or we not paying attention. It's best to give
some general idea of what you plan to do with the mission and then if you
have groups give them tasks. From there you have to give a certain role
to every player so they know exactly what to do and what not. If I am a bit
sleepy myself, I am not very clear