Remote Server Control (RSC)
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4 years 2 weeks ago #157
by snowman
"Straight and narrow is the path."
Replied by snowman on topic Remote Server Control (RSC)
Jonny, what does the Auto-Restart option mean in the RSC Client at server messages? Does it apply the changed settings with a server restart or is it for a higher scope?
"Straight and narrow is the path."
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4 years 2 weeks ago #158
by JonnySniper
Replied by JonnySniper on topic Remote Server Control (RSC)
If I remember correctly, it simply closes the running servers so that they are simply restarted. This frees up the memory and ensures that it runs more stable when people are there during the day.Jonny, what does the Auto-Restart option mean in the RSC Client at server messages? Does it apply the changed settings with a server restart or is it for a higher scope?
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4 years 2 weeks ago #159
by snowman
"Straight and narrow is the path."
Replied by snowman on topic Remote Server Control (RSC)
So when exactly does this functionality work? When I Update the changes? I still don't understand 100%... you made me think about closing the servers when nobody is on the servers and starting them when someone joins
That would be a nice idea from the resources viewpoint, but then QTracker and possibly our future master server won't be able to grab data. I'm talking nonsense, I know

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4 years 2 weeks ago #160
by JonnySniper
Replied by JonnySniper on topic Remote Server Control (RSC)
It simply closes the server window and Server Manager 2.9 automatically restarts the server. That's itSo when exactly does this functionality work? When I Update the changes? I still don't understand 100%... you made me think about closing the servers when nobody is on the servers and starting them when someone joins That would be a nice idea from the resources viewpoint, but then QTracker and possibly our future master server won't be able to grab data. I'm talking nonsense, I know
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1 year 9 months ago #161
by snowman
"Straight and narrow is the path."
Replied by snowman on topic Remote Server Control (RSC)
Having a few issues with the new RSC server. Since a few weeks, in December 2023 it started spamming with the username and country in the chat, over and over. I closed it, started it again... still the same. I reinstalled the server and client from scratch, no messages, but it's not functioning, giving this error:
We are using Jonny's old server now!
We are using Jonny's old server now!
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- Matro
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10 months 3 weeks ago - 10 months 3 weeks ago #162
by Matro
But is it possible detect 'nextmap'?
In case of map changing just clear saved score for all players.
Yes, there is problem with 'restart' detection.
Can we detect changing stats for every player to 0(points) 0 (kills) -0 (deaths)? In this case we consider map was restarted.
For occupation/objectives/coop there are 'Team Axis Points' and 'Team Allied Points'. We can also detect changing of those points.
For test its already possible to use it in deathmatch servers. I mean there is only 1 round maps and never restarted. In this case you have to detect nextmap only.
What do you think?
Replied by Matro on topic Remote Server Control (RSC)
JonnySniper post=25848 userid=207
Sadly no, and i didnt have no idea to proof if a restore of a player stats is correct.
How does i know exactly if the round changed, map restartet or something in the time the player reconnected ?
But is it possible detect 'nextmap'?
In case of map changing just clear saved score for all players.
Yes, there is problem with 'restart' detection.
Can we detect changing stats for every player to 0(points) 0 (kills) -0 (deaths)? In this case we consider map was restarted.
For occupation/objectives/coop there are 'Team Axis Points' and 'Team Allied Points'. We can also detect changing of those points.
For test its already possible to use it in deathmatch servers. I mean there is only 1 round maps and never restarted. In this case you have to detect nextmap only.
What do you think?
Last edit: 10 months 3 weeks ago by Matro.
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