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Stern wrote: Followed sygurd up on to the hill, sit there with him 5 minutes, nothing happened. and i realized that im looking it from the wrong angle...
It should work this way:
If sygurd is on his final position to show the entrence to complex, script sends signal 4 to objectives and this disables the player detection with range of 70 from somewhere outside of main gate to complex.
This player detectionIts is made to kill Sygurd when player never meets him and goes straight to the complex.
Simple solution: delete or put "//" infront of line "SendSignal(OBJ, 25);"( //SendSignal(OBJ, 25); ) in script file "r_arc1a_obj4_fail.scr."
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