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Royal Para Regiment

coop_brest_day

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3 years 3 weeks ago #19 by Winters
Replied by Winters on topic coop_brest_day
> How hard is to revert it back to night version with all new areas ?

Probably easier to copy again Brest and add new stuff from Day version. Here on Day version I had to remove a lot of lightmaps that AFAIR are not as easy to add/revert again.

Regarding bugs, thanks guys for feedback. Not sure if I will find a time to fix it, perhaps would you like to continue work on this mission Stern?
The following user(s) said Thank You: snowman

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3 years 3 weeks ago - 3 years 3 weeks ago #20 by Winters
Replied by Winters on topic coop_brest_day
Okay, I will take a look tomorrow if possible and make fixes to issues reported. I will copy stuff from my PC to Laptop so I can work at home on this. I've seen mission name was changed on a New Map Test server so I will also do that on my end
Last edit: 3 years 3 weeks ago by Winters.

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3 years 3 weeks ago #21 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic coop_brest_day
good to hear that. I noticed most checkpoints have a much too big range in the new port area, so bots get stuck in buildings and objects. Also there are a lot of collision volumes e.g. for houses, storage huts and so. These should be replaced by collision surfaces.

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3 years 3 weeks ago #22 by snowman
Replied by snowman on topic coop_brest_day
The mission name is sort of a standard I saw Steff implemented in our maplist. For Stern's new night mission it's Cz5(Semper_Fi)... for your Brest it's Br(Port-Day). Modded missions have the shorter name and the name of the mission after.

"Straight and narrow is the path."

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3 years 3 weeks ago #23 by Juanma66
Replied by Juanma66 on topic coop_brest_day
Also the big door at the end of the outer wall does not open and there is no stick to kill the tank or at least I can't find an explosive stick.

not fear the enemy that attacks you,
be afraid of the false friend that hugs you

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3 years 3 weeks ago #24 by Stern
Replied by Stern on topic coop_brest_day
 If you talk about port gate 
it has a switch inside this small building / guard booth


 

The one who hesitates is lost !

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