coop_brest_day

2 years 11 hours ago - 2 years 11 hours ago #7 by Stern
Replied by Stern on topic coop_brest_day
This fast blinking light really hurts eyes but its real daylight...






Some areas still remain dark and sometimes its over illuminated, too bright.

The one who hesitates is lost !
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2 years 10 hours ago - 2 years 10 hours ago #8 by Winters
Replied by Winters on topic coop_brest_day

This fast blinking light really hurts eyes but its real daylight...


Its a fake daylight, your character doesn't cast any shadow :P

Some areas still remain dark and sometimes its over illuminated, too bright.



These are lightmaps. I have turned them off. Illumination might come also frome point/spot lights around maps. Lots of them are placed for each lamp, even doors, windows.
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1 year 6 months ago - 1 year 6 months ago #9 by Winters
Replied by Winters on topic coop_brest_day
Hello

Progress from Brest Port(Day). During the weekend I made strong progress with mission developing. I was struggling with making objectives to work. I have added new a new objective to plant (again planting :D ) dynamite of Flak's AA station on port area.

Mission features:
  • Playable port/docks area
  • More enemies to kill
  • New objective - AA Flaks guns to plant
  • Day light
  • No rain
  • Better performance in Bunker for 100 years old computers
  • More doors are openable

Right now from things to be done:
  • AI placement & configuration
  • Internal test before release to public

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The following user(s) said Thank You: snowman, Maquisard, Stern, Sqdn. Ldr. Ted Striker, WANGER

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6 months 3 weeks ago - 6 months 3 weeks ago #10 by Winters
Replied by Winters on topic coop_brest_day
I'm back. Going to make last few bits before release...

 
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6 months 3 weeks ago #11 by snowman
Replied by snowman on topic coop_brest_day
Welcome back!

"Straight and narrow is the path."
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