We crown ourselves

Royal Para Regiment

H&D1 map conversion

More
4 years 9 months ago #13 by culticaxe
Replied by culticaxe on topic H&D1 map conversion
1) Im glad you enjoyed it

2) I decided to put that sound it in there to give it that original touch it, but it's only a small detail, thank you for noticing ;)
(the map needs an update anyway)

3) It's hard to say if it has the original view distance, because the game units may differ between H&D1 and H&D2, but i tried to keep it close as possible. Some have a higher view distance to give a challenge in coop.

4) There is penetration on vegetation except for the tree stumps

Thank you, I am happy to hear that :D
The following user(s) said Thank You: p.jakub88

Please Log in or Create an account to join the conversation.

More
4 years 9 months ago - 4 years 9 months ago #14 by culticaxe
Replied by culticaxe on topic H&D1 map conversion
"Italy 2" looks good so far ;)

Last edit: 4 years 9 months ago by culticaxe.
The following user(s) said Thank You: snowman, p.jakub88

Please Log in or Create an account to join the conversation.

  • snowman
  • Offline
  • Your most dear friend.
More
4 years 9 months ago #15 by snowman
Replied by snowman on topic H&D1 map conversion
A quick reminder... the Lutsip editor does allow you to add patches of H&D2 grass... for the hardcore players that play with Grass setting turned On :cowboy:

"Straight and narrow is the path."
The following user(s) said Thank You: p.jakub88, culticaxe

Please Log in or Create an account to join the conversation.

More
4 years 9 months ago - 4 years 9 months ago #16 by Stompinidus
Replied by Stompinidus on topic H&D1 map conversion
It should be possible to include a train right for Italy1? Czech 1 had a working train.
Last edit: 4 years 9 months ago by Stompinidus.

Please Log in or Create an account to join the conversation.

More
4 years 9 months ago #17 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic H&D1 map conversion
Train works only in single player mode or if you play co-op alone, not on a Server (crash). Btw the Loco sound is more like from a US Diesel locomotive;) Steam loco would sound more like in Czech1.

The soldiers at the northern guardhouse spawn out of nothing when you shoot there.

Nice to have additional missions, but the HD1 maps would need some overhaul of the scenery, if you take HD2 as a benchmark (I didn't know HD1 or HDD before HD2 and played only some maps).

In Italy1 the bridge looks too simple imo, as if made of 2D planes.
The following user(s) said Thank You: snowman

Please Log in or Create an account to join the conversation.

More
4 years 9 months ago - 4 years 9 months ago #18 by p.jakub88
Replied by p.jakub88 on topic H&D1 map conversion

culticaxe wrote: "Italy 2" looks good so far ;)


Hi culticaxe!

Any progress with the Italy 2 map?

The Italian campaign from H&D 1 is one of my favorites from that game. :binocs:

I am looking forward to play your Italy 2 map on =RpR= servers. ;)

"Who Dares Wins" - SAS motto.
Last edit: 4 years 9 months ago by p.jakub88.

Please Log in or Create an account to join the conversation.

  • Pozytywnefloow in 2 days
  • Zbyl in 2 days
  • Matheo in 3 days
Powered by Kunena Forum
The RPR Clan gaming community has long been known to fans of action battles and online battles. Fans of dynamic games gather here to share their experiences, participate in competitions, and enjoy the atmosphere of teamwork. Every evening, players from different countries can be found on the server, which makes the process even more interesting and unpredictable. Interestingly, gaming often intersects with other areas of entertainment. For example, in the world of casinos, special attention is paid not only to the thrill of gambling, but also to the design of the venues, where every detail creates a unique atmosphere. In this regard, it is worth paying attention to the article on how the world's most impressive casinos are created and what elements allow them to make such a strong impression on visitors — ahouseinthehills.com. The article reveals architectural solutions, gaming spaces, and aesthetic approaches that can surprise even those who are far from the gambling industry. Thus, both the esports community and the casino world share a common idea: to create a space where people can fully immerse themselves in the atmosphere, feel the thrill, and experience vivid emotions. RPR Clan gives this to its players through online battles, and the world's best casinos do so through their unique design and atmosphere.