After some successful and not so successful testing , i reduced enemy visual range and added some extra ammo to Shermans and cannons and one more sticky can be found in enemy equipment.
*In first version there was 9 allyed soldiers body, at first trenches, they contained some useful stuff, but in dedic. server sometimes they were hanging in the air and I deleted them.
This checkpont stuff seems like huge learning and takes time to cover the map.
Ardennes2 co-op, really nice work. I realized that enemy does not react when you are in a Sherman winter tank. I made a new model for it with different seat types. Now you are no longer “invisible” for the enemy when you are in this tank. They shoot now when you approach the trenches.
I made this already with the English Sherman on the Tiger Tomb map. Dunno if it also works on dedicated servers.
I also gave the model a slower turret rotation speed, now it needs 12 seconds for a full rotation, like the tanks on the Firefly map. MG has wider inclination angle to the ground.
You could give some of the enemies Panzer-faust or schreck, this is one of the few maps where these weapons are not anachronistic. A Firefly tank would also be nice on this map.
I attached the models for trTshermanW, tr for turret rotation speed, T for seat type.
Maybe you know my Ardennes2 occupation flymap mod, where I added some winter versions of SAS Jeep, Opelflak and other vehicles.
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