There player must get to the Prison building but must avoid getting too close to enemy or objectives and mission will fail.
No firearms needed, only knife.
*There is also a rotating sky (moving clouds) but shadows dont follow the light and its seems to be too quick but as i understand there is no way to create smaller usable numeric value than "1" in script.
(Sky rotation not working on dedic. server).
*On the prison roof there is a small surprize (not working on dedic. server).
I tried Li1HideAndSeek a few times just now but was not once able in completing successfully.
-good thing you have 3 chances, you need them...
-getting detected by just being in the close vicinity of a guard is frustrating, you can get detected (fail) without him seeing you. It would be nice if killing that guard would erase the detection if no other guard is alerted.
-sometimes I could not spawn in the map after mission fail and map reloading (possibly a guard on spawn location? - one time a guard was right next to me when I spawned in) (first couldn't spawn in and committed suicide, when I spawned guard was there)
-for some reason when I open the map it doesn't auto-close when I release the button.
-This is not a map to play without 3rd person view enabled
-I think this is really a single player map and not suitable for coop. Playing this map with multiple players will without much doubt always fail. Even with a tight coordinated group in TLC I think it will be nearly impossible to complete.
In first version there was a time delay before detection but then it was easy just to run and pass all the guards.
Detection ranges are 20 meters to follow and 6 meters for objective fail.
Only one guard can be close to the spawnpoint on mission start..its the one with dark clothes, but getting close to him doesnt do anything, he just talks if player is close(he follows player to have a chat, he is sad and lonely).
No other enemy is close enough to be near spawn at start.
Map name is changed and visual change, i dont know if it can cause problems.
Maybe in coop, other players can make guards follow to make some areas clear...
(Its easy to complete when getting quickly to stairs in the middle and from there up to prison roof.)
Stern wrote: cmp1.7 version might be unfinished in some part maybe its playable, have to check it.
I tried it , u right, version in CMP 1.7 is probably fail, for example when I made a photo of all enemy maps nothing happend ... with separate rar files it worked .... anyway really good map for teamplay, many enemy, low ammo = it was really good multiplayer teamplay mission for me