New CO-OP Maps

7 years 9 months ago #187 by snowman
Replied by snowman on topic New CO-OP Maps
Yes. You can get a key. I would even place the key in random spots.

Btw, this mission would be good to play similar to Stealth of Sand.

"Straight and narrow is the path."

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7 years 9 months ago #188 by Stern
Replied by Stern on topic New CO-OP Maps
Some time ago I made few changes to missions I have made.

Ardennes2coop:
(This mission is hard because its made from enemy side, protecting enemy from player).
Added ammo for Sherman tanks and cannons on the hill (they are useful to take out Tigers on the opposite hill, any help here is a big step farward..)
Both Shermans can be used, also reduced sight and hearing ranges of enemy soldiers.


Blitz:
Added some guards and added movements to make it more realistic and little more random, some of guards moving around houses sometimes will go inside the house to "rest".
I guess it can be used for mines, or maybe wait them inside.
Made reinforcement to have different number of enemy and a small group of them will sweep through main territory, even searching inside the houses.
Avoiding alarm(reinforcement) is little tricky ;)
There are also 3 Panther tanks (with slow turret speed) to destroy, 2 of them are active.
It can be good team-play mission.

I'm pretty sure they can be downloaded Here

The one who hesitates is lost !
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7 years 9 months ago #189 by NL
Replied by NL on topic New CO-OP Maps
@Flo can we run these maps on the test server?

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7 years 9 months ago #190 by snowman
Replied by snowman on topic New CO-OP Maps
They're on the maptest server now.

"Straight and narrow is the path."
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7 years 8 months ago #191 by NL
Replied by NL on topic New CO-OP Maps
maps seem ready to me, no major problems, played them several times

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7 years 8 months ago #192 by Stern
Replied by Stern on topic New CO-OP Maps
I fixed this problem in Liege, what i saw, when the officer was the last enemy on the hill then first objective didn't complete.
Maybe script cannot handle 2 simultaneously incoming signals and one of them can get lost.

I have question about Blitz.
When the first version was published, there was another version (Blitz-B2) where player was killed when taking enemy weapon.
Can this be useful ? It can make this mission more interesting...
And its easy to make, just have to disable objective "Find mp44" and replace mp44 detection script with the one from the old version of BlitzB2.

(Version of BlitzB2 in CMP1.7 is unfinished and doesnt even have tanks).

The one who hesitates is lost !

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