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New CO-OP Maps
- ProSabre
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5 years 1 week ago - 4 years 7 months ago #289
by ProSabre
Replied by ProSabre on topic New CO-OP Maps
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Last edit: 4 years 7 months ago by ProSabre.
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5 years 1 week ago #290
by Stern
The one who hesitates is lost !
Replied by Stern on topic New CO-OP Maps
No i dont have the new editor program...
//
But can you revert back to original fog / draw distance settings ?
I noticed some tank mines hanging in the air, for what are they ?
Ammobox at location no player can go...
Oh and a plane flew over
You like planes ?
//
But can you revert back to original fog / draw distance settings ?
I noticed some tank mines hanging in the air, for what are they ?
Ammobox at location no player can go...
Oh and a plane flew over

You like planes ?
The one who hesitates is lost !
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- To triumphed over evil, you need only one thing - to good people inaction.
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5 years 1 week ago #291
by Sasha
Replied by Sasha on topic New CO-OP Maps
The Panzer 4 and T 34-85 use the same shell as the ISU-152, regarding the problem with the cannon of the destroyed Panzer 4, in the course this is an old model and will be redesigned in the near future.
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5 years 1 week ago - 4 years 7 months ago #292
by ProSabre
Replied by ProSabre on topic New CO-OP Maps
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Last edit: 4 years 7 months ago by ProSabre.
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- Sqdn. Ldr. Ted Striker
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5 years 1 week ago #293
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Looks better now and tanks are working. You can remove the models of destroyed PAK40s, they were placed in Delivery2 to hide invisible collisions. In Delivery2 I placed 2D models of windows without collision in window-holes, cause you see other sectors (interior rooms) as black through the fog.
You have some “rubbish” from Burma2 in your items.dat, some active tankmines as part of the scene at the end of the file. They float up in the air at the north side. These items will crash the map on online servers, I heard that happened when Czech6 was transformed to co-op and people didn’t know it.
Better use original items.dat from Co_sicily2 and copy only the entries of the soldiers you want to have in the map to that original.
White Jap uniforms could be fine for snowy maps, e.g. Libya2 as a winter canyon in Kamchatka, where you would fight as Russians against Japs that landed there, just an idea…
I don’t have the editor yet; maybe when next version comes I take a look.
You have some “rubbish” from Burma2 in your items.dat, some active tankmines as part of the scene at the end of the file. They float up in the air at the north side. These items will crash the map on online servers, I heard that happened when Czech6 was transformed to co-op and people didn’t know it.
Better use original items.dat from Co_sicily2 and copy only the entries of the soldiers you want to have in the map to that original.
White Jap uniforms could be fine for snowy maps, e.g. Libya2 as a winter canyon in Kamchatka, where you would fight as Russians against Japs that landed there, just an idea…
I don’t have the editor yet; maybe when next version comes I take a look.
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5 years 1 week ago #294
by snowman
"Straight and narrow is the path."
Replied by snowman on topic New CO-OP Maps
Better wait for the next version of the editor.
Richie, please let me know when most of the problems are fixed,
so I can make a clear update.
Richie, please let me know when most of the problems are fixed,
so I can make a clear update.
"Straight and narrow is the path."
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