New CO-OP Maps

3 years 11 months ago - 3 years 11 months ago #259 by Stern
Replied by Stern on topic New CO-OP Maps
Wait a little, I think i still have to add those collisions. Its playable already but dont put it to server yet.

***Files updated.
Added collisions for walls and floors,
If i find quick way i will remove those not needed, (it doesnt have effect on the mission but its just un-needed data to load)

In this maze area you have 4 doors at upper floor and only one will be open (random chance) so you might start this maze from different entrance.
You need to go there for 3 good reasons...
Take camera to complete Photo objective.

I have map for maze but what fun it would be...;)

In maze youll see that one side of wall is bright, the other is in shadow, its strange but if the light source is removed then some areas on the ground have dark places so it has to stay as it is.
If i tested the lights i removed almost all lights and the maze was complete dark and very scary...

The one who hesitates is lost !
The following user(s) said Thank You: ShayoX

Please Log in or Create an account to join the conversation.

3 years 11 months ago #260 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Played the mod a bit, was confused,

Attachment not found

Attachment not found

This attachment is hidden for guests.
Please log in or register to see it.
maze seems to be a bit wide.

I wonder if it could be more realistic. In WW2, the Germans had underground facilities like hidden production lines for planes or rockets, hideouts for stolen valuables or the V3 cannon at Mimoyecques.
Underground areas in new maps could look more provisional, just like rough mine tunnels that forced laborers had to hammer into the mountain.

I extracted the inside of the Czech2 tunnel as a model a while ago, might be useful.

This message has an attachment file.
Please log in or register to see it.

The following user(s) said Thank You: ShayoX

Please Log in or Create an account to join the conversation.

3 years 11 months ago - 3 years 1 month ago #261 by ProSabre
Replied by ProSabre on topic New CO-OP Maps
offline

This message has an attachment file.
Please log in or register to see it.

The following user(s) said Thank You: ShayoX

Please Log in or Create an account to join the conversation.

3 years 11 months ago - 3 years 11 months ago #262 by Stern
Replied by Stern on topic New CO-OP Maps
It should be confusing...its a maze...3 floors of it, 20x20
This tunnel is empty or with derailed train ?

Hard to build it blindly, i created all floors with copy paste, and then removed blocks to make paths for maze.

For now I used Collision definition for every wall / floor block.
I tested many 4ds collisions and they all did not act as a solid collision, they all broke if explosion was close, so now I imported collision Def that i used in Blitz to prevent glitch through gate in 2 places.
Its nice collision, it takes the shape of the object and its only 64bytes + name.
I was looking for 4ds version just to save space in Actors.bin, as you see its almost 1M large.

I thought about random weapons too but it already has enemy random spawn / random equipment / random objective selection...
I dont see any of those blocks in 3dsmax so i cannot add checkpoints to maze.
It would be more interesting if enemy is randomly patrolling in maze not just standing.

Maybe i find some decorative items from there, i can resize plane to make model plane on the officer table, then it needs only object part.
But mostly this mission is finished already.

The one who hesitates is lost !
The following user(s) said Thank You: ShayoX

Please Log in or Create an account to join the conversation.

3 years 11 months ago #263 by ShayoX
Replied by ShayoX on topic New CO-OP Maps
Can't wait to punish myself with trying to find a way out of that maze of yours :rofl:

Please Log in or Create an account to join the conversation.

3 years 11 months ago #264 by WANGER
Replied by WANGER on topic New CO-OP Maps
haah mazes allways intersting ))

Please Log in or Create an account to join the conversation.

  • 43 birthday is today (57)
Powered by Kunena Forum