New CO-OP Maps

4 years 3 months ago #241 by snowman
Replied by snowman on topic New CO-OP Maps
Okay. I added more lives, sorry :)

"Straight and narrow is the path."

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4 years 3 months ago #242 by Stern
Replied by Stern on topic New CO-OP Maps
Made some changes, if there's no fatal problems it can stay as it is.
https://1drv.ms/u/s!Aj4b71jV4JhLgw1YKzDfsRxrlisB?e=KYGI3c

This mission is built this way that you cannot really do something straight, you have small and big problems, if you want to use cannons on the hill, you have to clear the area first. If you want to use tank, you have to get to the other side first.
You could skip the South side hilltop but sometimes you cant, it depends on the Objectives.
Some tips:
Always crawl while in trenches.
Search enemy corpses to find additional equipment, you'll need it !
Also some ammo boxes can help.
Second spawn-point is activated when enemy around it and tank is eliminated.
There are some snipers, they can ruin your day.
If you can choose, the first priority should be to eliminate enemy who has more firepower. (if you get close to North side hill, take out Flak first, anything else can wait)
Some more vehicles on the hills, you can use them to hide your ass behind them...

The one who hesitates is lost !
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4 years 3 months ago #243 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Hi all and happy New Year!

I played a few rounds and noticed that all MGs in the guard towers south side have a wrong un-boarding position, which means you are at another position when you leave them, about 90-100 meters to the south, so you can get executed for desertion. Doesn’t happen with original check2.bin. Looks like the values of Z position were changed in hex.
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4 years 3 months ago #244 by Stern
Replied by Stern on topic New CO-OP Maps
I guess i have to move enemy away from the towers, I changed cp because one enemy suddenly appeared up in the mg tower.
Then i can replace it with original file.

The one who hesitates is lost !
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4 years 3 months ago #245 by Stern
Replied by Stern on topic New CO-OP Maps
Here is this crazy mission with 500 enemy.
Its not any mission actually, well it has objectives but its just a test to see how this game can handle many enemy on the map at same time.
You can have fun with it, just arm yourself with nades and let them fly.
2. spawnpoint and mission end zone is prison building.
Enemy dont have any scripts, that means they can hear you from far and they will attack you like crazy.
As default this mission has k98 for enemy weapon but it has some additional folders in mission folder, thay contain file "items.dat",
you can give enemy other weapons: P08 / mp44 / Panzerfaust.
Just paste it over the main one in mission folder.

Warning ! So many AI on the map can make your FPS very low and might overload CPU and graphics !

I didnt experience any crashes but sometimes 1 FPS or so... it can get slow on low power computers.

https://1drv.ms/u/s!Aj4b71jV4JhLgxAvBq69BZo40FCs?e=11OVjl

The one who hesitates is lost !

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4 years 3 weeks ago - 4 years 3 weeks ago #246 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps


not a new mod, just experimenting around…
sneek your way up stealthy…

Download the two 7z file attachments from this AND the next post, then extract to your H&D2 directories. Maplist goes to the co-op part of your mpmaplist.txt file.

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