New CO-OP Maps

6 years 8 months ago - 6 years 8 months ago #229 by Stern
Replied by Stern on topic New CO-OP Maps
Made a few test runs.

I also noticed wall-hacks by some enemy and they seem to be hard to kill, even with easy difficulty.

I left the village as quick as possible (yellow line on the map), circled around and came back, killed Panzer on the south side of village and went back to capture the post.
I was able to drive the Tiger tank on the hill...and some times the flak truck near the mountain has no enemy behinf flak, its quite useful with more then one player to capture the post.
Random makes it more interesting.
Some enemy on the east side of village appeared in front of me (when I moved from S to N).

The one who hesitates is lost !
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4 years 5 months ago #230 by Stern
Replied by Stern on topic New CO-OP Maps
Why is this checkpoint plugin only for 64bit 3ds max?
Is this script somewhere in un-compiled version ?

Anyway... I replaced check2.bin with Libya1 and some enemy were able to use it...and some of them fell under the surface, because the ground in Ard2 is about 0.9m and Li1 in 0m.

But I guess no enemy have ever made any real steps on Ardennes2.

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4 years 4 months ago #231 by Stern
Replied by Stern on topic New CO-OP Maps

betteryouthanme wrote: runs on test server now. Thanks :gj:

Checkpoints can be placed with hdmasters 3ds Max plugin. It's a fiddly work but it can be achieved.



With Snaps Toogle activated you can place them directly on the ground.


Which one of them can i use for it.
I mean i found many of them.


4DS_Tools_2.1 allows me to import Scene.4ds to 3ds max 2012 (64bit)


I see the Scene (as a wireframe) but i see no CP options.
When i add LS3D Editor.gup or LS3D Editor_CP only.gup files to stdplugins folder i get error when 3ds max is loading.

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4 years 4 months ago #232 by Stern
Replied by Stern on topic New CO-OP Maps
OK I had wrong version, must have 3ds max 2013 or 2014.
No tutorial, very strange...how someone imagines that someone would use this option if no tutorial exists.
Now I can add some cp on the map but they all are on the same height level.
This Snaps dont add them on the ground.
And how to save them ?
I see no export for *.bin files.
Waste of time as I see.

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4 years 4 months ago #233 by snowman
Replied by snowman on topic New CO-OP Maps
I hope your struggle now will help others make significant progress.

Have you joined our Discord? You can talk to our friend there working
on the map editor.

"Straight and narrow is the path."

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4 years 4 months ago - 4 years 4 months ago #234 by Stern
Replied by Stern on topic New CO-OP Maps
Oh you moved to Discord :)
I know GTAsa:mp users communicate with this.

What map editor ? And who is creating this ?
Some new project ?


Here is a history about old project from hdmaster:
4ds files

This never got finished.

The one who hesitates is lost !

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