New CO-OP Maps

4 years 2 weeks ago #253 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Thanks, feedback is always appreciated. Let’s see what’s in the pipeline.



Market seems to be sold out today :upset:
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4 years 2 weeks ago #254 by snowman
Replied by snowman on topic New CO-OP Maps
Would be awesome to have access in more rooms within these
urban areas.

"Straight and narrow is the path."

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4 years 2 weeks ago #255 by Stern
Replied by Stern on topic New CO-OP Maps

Stern wrote: Here is a new version of coop mission Ardennes2(Liege_V2)
Now enemy is on both sides, so player has more work to do.
(almost all what was in first version is same, some small changes)
Difficulty depends mostly on objectives, and luck to find everything needed to complete all tasks.
I guess its more interesting to start with less equipment.
A present from Santa :)
......


Played this few times again,
Found one good tactical way, first i went to trench, cleared them all, then moved to the hill side, there is a tank to use, took out enemy tank on the hill and cleared area, then used Pak cannons to destroy tanks on the other side, important is to take out enemy tank on the right side on the north hill.
Then i moved to north side trench (on the way took out enemy tank close to south trench and first Flak on the north hill), cleared all, then up to north hill from right side (tank on the right side already destroyed with Pak), took out last Flak, on the hill I moved to main trench, its good to go behind enemy. Attacking it from front is just nonsense.
Tank on the left side can be last, if other enemy is cleared.
(Enemy count is somewhere 150 to 190, last time it was 171)

The one who hesitates is lost !
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4 years 1 week ago #256 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
to be released soon...

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3 years 11 months ago - 3 years 11 months ago #257 by Stern
Replied by Stern on topic New CO-OP Maps
Here is a update to this mission.
Now it has large maze for you to explore...:)

Ardennes2CoopV2



(I found a way how to disable collisions from Tree.klz) so i removed the bunker floor to make way to enter to maze.

Dont make explosions or use weapons in the maze, the blocks i used have some demolish properties, and it looses collision if shot or explosion is close to it.
I noticed even flak shot made the maze entrance useless.

I have to find some collision that works from .4ds model
I got some hints from this forum so i make some tests soon.

There is just too many blocks to dublicate with individual collision definitions, but if theres no other way it has to be done.

The one who hesitates is lost !
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3 years 11 months ago #258 by snowman
Replied by snowman on topic New CO-OP Maps
I'll add it on the Test server soon. Thank you.

"Straight and narrow is the path."
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