The tiger that comes at the end, facing the post from the East, didn't shoot
at us. He was locked in his routine of turning the turret from one angle to
another. Actually this tiger seems kind of dumb
Another thing that seemed a bit weird is the initial spawn point. For some reason,
when I died few minutes after starting the map, I spawned where the allied weapons
are and not where the cell is. It's a bit confusing.
That's it for now...
Some suggestions for Steff:
- you can remove the knives from our inventory and just add knives in the box
outside the cell door(where they actually are, but maybe that was your intention
when releasing the map).
- you can add a box with 1-2 tank mines and anti-personal mines. Sorry if there
is such a box and I missed it.
- the Tiger that leaves from the bunker to the plane, he always seems to be an easy
target from the SE. Maybe you can make it not to leave every single time.
- about the "not getting spotted" objective... can it be as an additional objective instead
- the map gives a feeling of Stealth of Sand, meaning you always have to gear up
when you respawn. No problems when you play 1 life
To help a bit, you can add
some gasoline to the truck we have in the courtyard and maybe have 1-2 bikes from
reinforcements, that may come randomly (I haven't check all the randomness of
the mission yet)
- it would be cool to add a 3rd jeep or a pink truck with Major Steffen Wolf since last
Sunday 10 players did not fit the two jeeps